Anima

indienova.com/game/anima--4

station through two of its robots, Min.I and Andro.ID

Rescue Rover Collection

indienova.com/game/rescue-rover-collection

开发:Softdisk, id Software

Mario vs. Donkey Kong Card e+: Nagaai Michinori

indienova.com/game/mario-vs-donkey-kong-card-e-plus-nagaai-michinori

Released through CoroCoro Comic sweepstakes on e-Card ID

Mario vs. Donkey Kong Card e+: Dossun no Toride

indienova.com/game/mario-vs-donkey-kong-card-e-plus-dossun-no-toride

Released through CoroCoro Comic sweepstakes on e-Card ID

战术小强:游戏中寻路与导航的初步实践

indienova.com/u/moeroach/blogread/27874

此外还有路点,通过预先设定好的一系列路点两两相连构成一个完全图,储存在合适的数据结构中即可。……GraphNode nextNode;}public GraphNode[] adjList;// 路点public……CheckSearchOffset(cusor, xDir, -1);}}}}}}// 从OpenSet中搜索一个最合适的跳点下次搜索

shitake:【ruby , JavaScript】更富表现力的接口编写

indienova.com/u/shitake/blogread/1224

级联的实现js中的实现A = function (id) {this._id = id;this.……)@id = id@x = 0@y = 0@event = {}enddef x(x = nil)return……) if val == nilinstance_variable_set('@'+i.id2name,

gare:MMO的角色生态AI

indienova.com/u/gare/blogread/3053

主要用于完善角色表现,增强游戏世界的真实感 角色之怪物怪物的基础AI功能(以当前参与制作的项目为例)[101]={id……= {1};--使用技能列表 fBound = 20;--回中心距离以上功能可满足基础需求,配合刷新ID……怪物的生态AI设计(即时补充)保护怪当目标(怪物ID)被攻击时,怪物去攻击 正在攻击的dwAttackType

cfan_yjr:从GMS2 到GODOT的学习历程 第二天

indienova.com/u/cfanyjr/blogread/29101

for i in deck_size:var id = obj_card.instance()deck.append……(id)表示实例化的东西存到deck数组里,然后洗牌的代码是这些deck_full=deck.duplicate

Anima

indienova.com/steam/game/3189180

through two of its maintenance robots, Min.I and Andro.ID……over obstacles and bounce up some walls, and Andro.ID

AVIÃOZINHO DO TRÁFICO 3:ABRI UM PORTAL PRO INFERNO NA FAVELA(BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA )

indienova.com/steam/game/3191050

A BRAZILIAN BOOMER SHOOTER GAME MADE USING THE ID TECH……first Quake, and using the same engine as the game (ID

版本:Early Access


总页数:50


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