indienova.com/u/madisstudio/blogread/9425
之前一直没时间继续做,现在拿起来继续填坑简单粗暴画了些临时ui,用来做功能花了一个星期把元素系统做了个大概把合成分解系统做了个大概把道具装备和道具使用做了个大概
indienova.com/u/lazyeo/blogread/5096
argument0x1待检测坐标的xargument1y1待检测坐标的yargument2x2需要检测碰撞的瓷片地图ID……speed_down+= gravity_;}以上代码首先使用"layer_tilemap_get_id……"的方法获取了"tiles_ground"图层中设置的瓷片地图的ID,然后将该ID保存到临时变量"tile_solid
indienova.com/steam/game/925940
flashbacks of previous Myst episodes and intuitive Zip
indienova.com/steam/game/266250
Use your shields to zip unharmed through enemy attacks
indienova.com/steam/game/1903560
With this tool, you can zip and dash around the map
indienova.com/steam/game/2918950
Feel the rush as you zip through meticulously crafted
indienova.com/steam/game/3634910
.⚡ Dash Mechanic – Zip forward with a satisfying boost
indienova.com/game/block-fortress
depth charges, land mines, spotlights, teleporters, zip
版本:Early Access
总页数:50
本次查询耗时:0.114 秒(地球人时间)