mnikn:游戏开发中的细节 -- 描述

indienova.com/u/mnikn/blogread/31759

方案一我们先拿一张攻击牌,看看它的描述:我们先设计下这张卡牌的数据格式,这里就以 json 为例吧:{"id……,至于像 c# 的静态语言就各显神通(例如反射)自行处理吧:const skillData = {"id……": "big_hammer","name": "大锤"}, {"id": "hold_knife",

像素游戏制作大师系列:困在电子世界的幽灵(Pixel Game Maker Series MEDIUM-NAUT)

indienova.com/steam/game/1825850

the crashed ship.The objective is to recover the ID……talking to them, you can obtain items and collect ID……chips, and by obtaining ID chips, you can enter their

RPG Maker MV - CAMERA MOVEMENT PLUGIN

indienova.com/steam/game/3611890

to center on an event on the map (by providing its ID……to center on an event on the map (by providing its ID……the camera on.● Scroll to Event: Specify the Event ID

RPG Maker MZ - CAMERA MOVEMENT PLUGIN

indienova.com/steam/game/3611830

to center on an event on the map (by providing its ID……to center on an event on the map (by providing its ID……the camera on.● Scroll to Event: Specify the Event ID

小组帖子:【上海】寻求一起业余时间开发roguelike卡牌游戏的小伙伴,主缺程序

indienova.com/groups/post/29255

构成闭环,其他有个初步的文档,余下细节还在反复推敲希望找到志同道合的小伙伴,虽主缺程序,但感兴趣想做个有趣的游戏的策划

小组帖子:低分辨率日志图片

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wangxiaowei: 做个天津时时彩快乐的人,做一个心中有梦的人,因为有梦生活才会狂奔,因为有梦生命才不会沉沦十一运夺金

小组帖子:LD44# Selling Blood Story (卖血记)

indienova.com/groups/post/30263

一番下来,Drag and Drop引擎也还是有一定局限性(比如想在Action中做个循环感觉好麻烦)

为了您的安宁(For Your Tranquility)

indienova.com/steam/game/2183320

做个法医,找出死者的死因。1988年,发现青蛙族的尸体

HeyAlgo Studio:cardgame3 开发日志 3

indienova.com/u/heyalgo/blogread/35010

由于上次突发奇想,打算做个侦探游戏,这一周主要在探索侦探游戏的方案

地狱里的牛马(Ox & Horse Work in Hell)

indienova.com/game/ox-and-horse-work-in-hell

惩罚的手段有很多:- 直接用拳头狠狠揍他们- 举起道具砸向他们- 把倒地的恶鬼绑到刑具上,使劲揉拧他们- 利用机关做个流水线

版本:Early Access


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