indienova.com/u/ckdroid/blogread/4242
=0){v = 0;}if(h!=0||v!……=0){cd.enabled = false;RaycastHit2D hit= Physics2D.Linecast……Destroy (hit.transform.gameObject);break;}} restTimer = 0;
indienova.com/u/alsorowing/blogread/1608
" {}_light_position ("Light Position", Vector) = (0,0,0,0……TEXCOORD2;}; v2f vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP……normal = normalize(2*normal-1);float3 light = float3(0,0,0
indienova.com/groups/post/821
" {}_light_position ("Light Position", Vector) = (0,0,0,0……TEXCOORD2;}; v2f vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP……normal = normalize(2*normal-1);float3 light = float3(0,0,0
indienova.com/gamedb/list/1361/p/1
Razor's Edge) 忍者龙剑传:Σ(Ninja Gaiden Sigma) 塞尔达无双:灾厄启示录(……如龙 7:光与暗的去向(Yakuza: Like a Dragon) 如龙 0:誓约的场所(Yakuza……0) 影武者 3(Shadow Warrior 3) 红视:光速版(Redout: Lightspeed
indienova.com/u/cyclegtx/blogread/21927
a=u-1,u+1 do for b=v-1,v+1 doif(pget(a,b)%6>0)c……其实就是计算(u.v) 附近的颜色非0,6的像素的数量c,这里背景色是黑色0, "GROW" 是灰色……第18行,根据3个判断将点(u,v)着色;pget(x,y)%6>0(u,v)下方的点(x,y)
indienova.com/groups/post/33559
a=u-1,u+1 do for b=v-1,v+1 doif(pget(a,b)%6>0)c……其实就是计算(u.v) 附近的颜色非0,6的像素的数量c,这里背景色是黑色0, "GROW" 是灰色……第18行,根据3个判断将点(u,v)着色;pget(x,y)%6>0(u,v)下方的点(x,y)
indienova.com/groups/post/33558
a=u-1,u+1 do for b=v-1,v+1 doif(pget(a,b)%6>0)c……其实就是计算(u.v) 附近的颜色非0,6的像素的数量c,这里背景色是黑色0, "GROW" 是灰色……第18行,根据3个判断将点(u,v)着色;pget(x,y)%6>0(u,v)下方的点(x,y)
indienova.com/game/the-skinwalkers
开发:v0lt。发行:v0lt。发行日期:2021-08-22
版本:Early Access
总页数:50
本次查询耗时:0.034 秒(地球人时间)