小组帖子:Eagle Island 的渐进式地图设计思路

indienova.com/groups/post/1226

-d9d3b9dd7eb86bf5d2ae060c1415c685_b.png" data-rawwidth……-d9d3b9dd7eb86bf5d2ae060c1415c685_r.png"&amp……-c444143353f5d1c2b51c0a3fe37141b5_b.png" data-rawwidth

ZLM 工藝:《BLINK相機》V1.1更新內容

indienova.com/u/zlmcrafter/blogread/23409

{STEAM_CLAN_IMAGE}/36273544/6989db46289cb921bf8b0bad0c255d1f79a7ea07……/steamcommunity/public/images/clans/36273544/f1b15c6f4fd6beb1216ea65b1d06e40906fb318b.png…….png[/img]當然,如果你鼠標按,也是支持用鼠標手動點擊

Robot Tank Battle

indienova.com/steam/game/2696160

tiếp theo.Điều khiển ddàng bằng các phím di chuyển……W, S, A, D, xoay tháp pháo xe tăng và tấn công kẻ……tăng bbỏ hoang nào để chiếm dụng và điều khiển.

水瓶座阿斌:Eagle Island 的渐进式地图设计思路

indienova.com/u/zhangzhibin/blogread/2682

-d9d3b9dd7eb86bf5d2ae060c1415c685_b.png" data-rawwidth……-d9d3b9dd7eb86bf5d2ae060c1415c685_r.png"&amp……-c444143353f5d1c2b51c0a3fe37141b5_b.png" data-rawwidth

Ảo Mộng Tru Tiên - Gamota

indienova.com/steam/game/2785920

dc trên bầu trời, chu du thiên hạ, trừ gian diệt ác……cánh bảnh bao hay những tà váy yêu kiều cho nhân vật……đa dạng và phong phú bc nhất.

Feonya:简要理解矩阵对二维空间图形的移动、旋转和缩放变换

indienova.com/u/feonya/blogread/21018

x’, y’, z’, w’) = M[(a, b, c, d), (e, f, g, h), (i,……,那么a = cosβ,b = -sinβ, cd等于0。……,那么a = S1,bcd等于0

广度优先搜索实现的笔记

indienova.com/indie-game-development/implementation-notes-for-breadth-first-search/

_neighbors以及这里是一个示例图:A = Node("A")B = Node("B")C =……_neighbors = [B]B._neighbors = [A, C]C.……因此,在运行算法之前我们必须这样做:ALL_NODES = [A, B, C, D, E]frontier

数字战斗模拟世界:F-16C “蝰蛇”(DCS World: F-16C Viper)

indienova.com/game/dcs-world-f-16c-viper

F-16C 可执行多种任务,包括空优、近距离空中支援、精确轰炸、防空压制、侦查等等。……◎ 最逼真的 F-16C 模型,包括每个螺栓和油漆剥落、操纵面动画、灯光、损伤模型和起落架。……16 数据链◎ 空对地雷达模式◎ AGM-65D/G/H/K 小牛◎ AGM-88C HARM◎ AN

数字战斗模拟世界:F-16C “蝰蛇”(DCS: F-16C Viper)

indienova.com/steam/game/1090850

F-16C可执行多种任务,包括空优、近距离空中支援、精确轰炸、防空压制、侦查等等。……AGM-65D/G/H/K小牛AGM-88C HARMAN/ASQ-213 HARM瞄准系统(HTS)……AN/AAQ-28(V) LITENING瞄准吊舱GBU-10、GBU-12、GBU-24A/B激光制导炸弹

小组帖子:【Daily Free】用标题说不清楚玩法的 Stonebond

indienova.com/groups/post/497

暂定 CD)中间会形成一个连接,这个连接必须持续一段时间,保持不被 A 或者 B 砍断,当屏幕中读条读满后……CD 就能取得胜利。……CD 离得越远这个读条就会越快,但同时也更容易被 A 和 B 切断

版本:Early Access


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