RaindropGame:使用shader制作遮罩

indienova.com/u/raindropgame/blogread/7792

: SV_POSITION;};v2f vert (appdata v){ v2f o;o.vertex……vert (appdata v){ v2f o;o.vertex = UnityObjectToClipPos……vert (appdata v){v2f o;o.vertex = UnityObjectToClipPos

fenghaiyang1121:研究崩坏3人物渲染

indienova.com/u/fenghaiyang1121/blogread/7528

vert(appdata_full v) { v2f o; float3 dir = normalize……(v.vertex)); o.vertex = worldPos; o.color = v.color……); return o;} fixed4 frag(v2f i): SV_Target { imm[0

LeoSS:在unity中写着色器(shader)

indienova.com/u/leoss/blogread/30207

{ VertexOutput o = (VertexOutput)0; o.uv0 = v.texcoord0……(VertexOutput)0; o.uv0 = v.texcoord0; o.uv1 = v.texcoord1……o.uv0 = v.texcoord0; o.uv1 = v.texcoord1;这里我们将UV坐标直接指派给我们的变量

AlsoRowing:2D卡通光照Shader的一些研究

indienova.com/u/alsorowing/blogread/1608

TEXCOORD2;}; v2f vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP……, v.vertex); o.uv.xy = v.texcoord.xy * _MainTex_ST.xy……, v.vertex).xyz;return o;} float4 frag (v2f i) : SV_Target

小组帖子:2D卡通光照Shader的一些研究

indienova.com/groups/post/821

TEXCOORD2;}; v2f vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP……, v.vertex); o.uv.xy = v.texcoord.xy * _MainTex_ST.xy……, v.vertex).xyz;return o;} float4 frag (v2f i) : SV_Target

阿创:[图形渲染]走进 Stencil Buffer 系列 4:Stencil后处理局部描边

indienova.com/u/1149119967/blogread/25944

vert (appdata v){v2f o;o.vertex = UnityObjectToClipPos……vert (appdata_img v){v2f o;o.pos = UnityObjectToClipPos……(v.vertex);half2 uv = v.texcoord; o.uv[0] = uv + _StencilBufferToColor_TexelSize.xy

走进 Stencil Buffer 系列 4:Stencil 后处理局部描边

indienova.com/indie-game-development/stencil-buffer-4/

vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos……vert (appdata_img v) { v2f o; o.pos = UnityObjectToClipPos……(v.vertex); half2 uv = v.texcoord;o.uv[0] = uv + _StencilBufferToColor_TexelSize.xy

战术小强:游戏中的文字展示初探

indienova.com/u/moeroach/blogread/27693

vert(appdata_t v) {v2f o;UNITY_SETUP_INSTANCE_ID(v……= UnityObjectToClipPos(v.vertex);o.color = v.color……vert(appdata_t v) {v2f o;UNITY_SETUP_INSTANCE_ID(v

PH0B0S

indienova.com/steam/game/1978750

V A P O R C O M B A T-WARNING: GAME AND TRAILERS CONTAIN……DO YOU LIKEM O V E M E N T ?TRY P H 0 B 0 S !……Thanks for checking out my very first game, PH0B0S.Some

走进 Stencil Buffer 系列 3:镜面反射

indienova.com/indie-game-development/stencil-buffer-3-mirror-reflection/

//顶点函数 v2f vert (appdata v) { v2f o;//首先将模型顶点转换至世界空间坐标系……space to world space o.worldNormal = mul(v.normal,……vert (appdata v) { v2f o;//首先将模型顶点转换至世界空间坐标系 float4

版本:Early Access


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