峰峰小:UNITY小白--控制角色移动并检测碰到的物体

indienova.com/u/ckdroid/blogread/4242

=0){v = 0;}if(h!=0||v!……=0){cd.enabled = false;RaycastHit2D hit= Physics2D.Linecast……Destroy (hit.transform.gameObject);break;}} restTimer = 0;

会员:丿0丿0

indienova.com/u/wb-5171045629

o(゚Д゚)っ!噢啦噢啦噢啦噢啦。 微博:丿0丿0

Music Lover:To the Moon (O.S.T)

indienova.com/u/music/blogread/235

To the Moon (O.S.T),经典的游戏原声 [yunmusic]<iframe frameborder……="no" border="0" marginwidth="0" marginheight="0" width……type=1&id=167078&auto=0&height=430">

PLOID SAGA

indienova.com/steam/game/1281370

+ V.O.I.D.In PLOID SAGA you play with the PLOIDS Alpha……adventures in the saga with different playstyle:In V.O.I.D……V.O.I.D.+ FEATURES:• 2 Characters with different atributes

Midnight Terror - The Beginning

indienova.com/steam/game/1888170

开发:Vítor Caixeta 。……prefeitura de uma cidade infestada de monstros com a missão……e que ele não estava sozinho, ele tenta escapar da

【译】Bresenham 直线算法

indienova.com/indie-game-development/bresenham-magic-raycasting-line-of-sight-pathfinding/

现在大部分游戏引擎都内置了寻路算法、动态光照等,可能大多数情况下使用内置的算法就能解决问题,不过文章中的思路还是很值得借鉴的……Int) : Int { return (v ^ (v >> 31)) - (v >……它不像直线那么常用,但是在一些情况下还是有作用的,而且很容易实现

游戏后期特效#3:垂直雾(Vertical Fog)

indienova.com/indie-game-development/unity-after-effect-03-vertical-fog/

vert (appdata_img v) { v2f o; o.vertex = mul(UNITY_MATRIX_MVP……, v.vertex);o.uv = v.texcoord.xy; int xx = (int)v.vertex.x……o.interpolatedRay.w = ( v.vertex.z ); return o; }是时候计算雾的浓度了首先我们获取每一个片元的世界坐标

mnikn:【译】Bresenham 直线算法

indienova.com/u/mnikn/blogread/30808

Int) : Int {return (v ^ (v >> 31)) - (v >&……关于对角的注意点注意如果你的游戏中有对角的墙,基础的 bresenham 直线算法还是能够穿墙而望的。……它不像直线那么常用,但是在一些情况下还是有作用的,而且很容易实现

DayBreak Online

indienova.com/game/daybreak-online

O jogador não é obrigado a montar grupos imensos para……E cada Instância tem vários níveis de dificuldade,……que, evidentemente, melhoram a EXP e o loot do chefão

83872309:pico-8 精彩代码解析 1

indienova.com/u/cyclegtx/blogread/21927

a=u-1,u+1 do for b=v-1,v+1 doif(pget(a,b)%6>0)c……其实就是计算(u.v) 附近的颜色非0,6的像素的数量c,这里背景色是黑色0, "GROW" 是灰色……第18行,根据3个判断将点(u,v)着色;pget(x,y)%6>0(u,v)下方的点(x,y)

版本:Early Access


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