Ultimate Battle

indienova.com/game/ultimate-battle

发行日期:2020-12-16。……Many modes: 1v1, 1v2, all against all.

Trainz Railroad Simulator 2019: Tidewater Point Railroad 2.0

indienova.com/game/trainz-railroad-simulator-2019-tidewater-point-railroad-2-dot-0

开发:N3V Games。发行:N3V Games。发行日期:2020-04-09

Trainz Railroad Simulator 2019: Canadian Rocky Mountains Ottertail to Castle Jct

indienova.com/game/trainz-railroad-simulator-2019-canadian-rocky-mountains-ottertail-to-castle-jct

开发:N3V Games。发行:N3V Games。发行日期:2020-01-06

Off the Clock

indienova.com/game/off-the-clock

开发:Honza Vávra。发行:Honza Vávra。发行日期:2020-12-07

Trainz Railroad Simulator 2019: Canadian Rocky Mountains Viktor Lake to Ross Peak and Glacier

indienova.com/game/trainz-railroad-simulator-2019-canadian-rocky-mountains-viktor-lake-to-ross-peak-and-glacier

开发:N3V Games。发行:N3V Games。发行日期:2020-04-09

1v1 Cube Game

indienova.com/game/1v1-cube-game

1v1 cube game。开发:adirgamedev。发行日期:2020-03-20。……1v1 Cube Game with portal and snow balls.

顺子:在GMS中绘制技能冷却动画

indienova.com/u/lazyeo/blogread/4936

基本的原理就是先绘制一个矩形蒙版图像,然后根据冷却时间的变化(时间进度)来逐步缩小绘制的区域,期间需要根据进度值来不断计算绘制的角度变化……(v <= 0) return 0 // 进度为0则不绘制x1 = argument0; y1……, y2)if (v >= 0.875) draw_vertex(x1, y1)// 计算角度:

小组帖子:[ 分享 ]在GMS中绘制技能冷却动画

indienova.com/groups/post/2080

基本的原理就是先绘制一个矩形蒙版图像,然后根据冷却时间的变化(时间进度)来逐步缩小绘制的区域,期间需要根据进度值来不断计算绘制的角度变化……(v <= 0) return 0 // 进度为0则不绘制x1 = argument0; y1……, y2)if (v >= 0.875) draw_vertex(x1, y1)// 计算角度:

《极品飞车™:不羁》- 第 4 章定制组合包(Need for Speed™ Unbound - Vol.4 Customs Pack)

indienova.com/steam/game/2339283

《Need for Speed™ Underground》中埃迪的日产 Skyline GT-R V·……中瑞秋的日产 350Z(2008)和《Need for Speed™ Heat》中乔的 Polestar 1(2020……:《Need for Speed™ Underground》中埃迪的日产 Skyline GT-R V·

圆盘空间(Disc Space)

indienova.com/game/disc-space

发行日期:2020-11-13。……Features: - Play 3v3, 4v4, 5v5 Ultimate Frisbee game

版本:Early Access


总页数:50


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