indienova.com/u/lefland/blogread/8071
武器,宝箱)④ 一个用来映像相机获得的图像的背景平面(跟随相机)⑤ 玩家的输入控制(1)相机的移动通过手机传感器获取的……②相机跟随手机角度的旋转:通过手机的加速度传感器获取手机当前的状态信息,通过四元数的方式传递给游戏中的相机……传感器获得的信息可能会因为手机的抖动产生扰动导致偏移,这时我们需要在代码中加入一个低通滤波器来除去高频的杂波
indienova.com/steam/game/890820
multiplayer role-playing games) of the medieval WASD non-target……multiplayer role-playing games) of the medieval WASD non-target……Non-target management system allows you to immerse
indienova.com/steam/game/1547440
Transport objects using conveyor belts to the target……goal is to deliver diverse objects to the central target……solve puzzles and deliver objects to the central target
indienova.com/steam/game/2442860
The ultimate goal of each level is to fill all the target……some numbers in the operator tile.However, obtaining target……Some require the player to consider how target or intermediate
indienova.com/steam/game/2269970
Supply Of Accurate Adjacent AI Driven Ballistics Gel Target……Accounts For All Damage Applied to All Parts of The Target……Articulated Accurate Adjacent Humanoid Biped Ballistics Target
indienova.com/game/10-seconds-or-less
Find the target in the image in 10 seconds or less.
indienova.com/game/simple-fear
You have a simple target to take revenge on.
indienova.com/u/root/blogread/26527
我选的这个逻辑上是射出抓手,绳子动画速度跟与抓点间的距离挂钩,远则慢,近则快,抓手挂到挂点上,绳子拉直……(理论上应该还有个余震)后启动抓手跳(应该还要配合摄像机跟随),另外在距离挂点一定距离时,要有个向上的推力……假想,挂点旁站了一个敌人,远距离抓手飞过去,在惯性的作用下给他一脚踹飞,弹天花板或者地形杀
版本:Early Access
总页数:50
本次查询耗时:0.035 秒(地球人时间)