越南上空的翅膀(Wings over Vietnam)

indienova.com/game/wings-over-vietnam

So regardless of having a "good lock on the target"……slightly so that there is less time spent flying to a target……computer-controlled planes keep in formation as you fly to a target

arthliant:六边形网格地图2 | 混合单元格颜色

indienova.com/u/arthliant/blogread/4009

正如你所见,偶数的末尾总是0.我们将某与1做“按位与”运算可以留下第一位(译注:从右侧开始)而舍去其他所有位……如果结果是0的话就说明原是偶数。……= v1 + bridge;Vector3v4 = v2 + bridge;AddQuad(v1,v2

六边形网格地图2 | 混合单元格颜色

indienova.com/indie-game-development/hex-map-part-2/

正如你所见,偶数的末尾总是0.我们将某与1做“按位与”运算可以留下第一位(译注:从右侧开始)而舍去其他所有位……如果结果是0的话就说明原是偶数。我们也可以连接 SW 方向上的邻居,除了每行的第一个单元格。……= v1 + bridge;Vector3v4 = v2 + bridge;AddQuad(v1,v2

小组帖子:GAMEMAKER STUDIO 2中实现2D动态光影效果(PART 2)

indienova.com/groups/post/29744

我们将修改我们的循环代码,它现在看起来像这样......surface_set_target(surf……vertex_submit(VBuffer,pr_trianglelist,-1);surface_reset_target……;varying vec4 v_vColour;varying vec2 v_vScreenPos;然后在

顺子:GAMEMAKER STUDIO 2中实现2D动态光影效果(PART 2)

indienova.com/u/lazyeo/blogread/11411

我们将修改我们的循环代码,它现在看起来像这样......surface_set_target(surf……vertex_submit(VBuffer,pr_trianglelist,-1);surface_reset_target……;varying vec4 v_vColour;varying vec2 v_vScreenPos;然后在

Twin Circle

indienova.com/game/twin-circle

paced game were you need a lot of skill to hit the target

Nonstop Arrow

indienova.com/game/nonstop-arrow

It is an archery game that hits a target in a rotating

Agent Pyxel

indienova.com/game/agent-pyxel

for a dangerous mission and silence high importance target

A part of me

indienova.com/game/a-part-of-me

The target audience for this game is one single person

Move Counters That Get More Cursed

indienova.com/game/move-counters-that-get-more-cursed

is a puzzle game about moving counters to reach a target

版本:Early Access


总页数:50


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