Pocket Arcade: Sudoku for Kids

indienova.com/game/pocket-arcade-sudoku-for-kids

发行日期:2006-12-31。……An LCD Sudoku game released in 2006.

Twisted Joke

indienova.com/game/twisted-joke

发行日期:2006-12-21。……A Doom 2006 advent calendar map made by James "Phobus

Taito 怀旧记忆:口袋版(Taito Memories Pocket)

indienova.com/game/taito-memories-pocket

发行日期:2006-01-05。……of Taito Memories that was released for the PSP in 2006

Athena: Full Throttle

indienova.com/game/athena-full-throttle

发行日期:2006-12-31。……a platform mobile game produced and published in 2006

会员:極速刹那

indienova.com/u/st-76561198362161427

Steam:極刹那

Cyber Nations

indienova.com/game/cyber-nations

发行日期:2006-01-06。……multiplayer online geo-political simulator, released in 2006

K-1 World GP 2006

indienova.com/game/k-1-world-gp-2006

K-1 World GP 2006 is a Kickboxing game, developed and……published by D3, which was released in Japan in 2006

Free the Bird

indienova.com/game/free-the-bird

发行日期:2006-08-25。……Released in August 2006 as an entry for the first JayIsGames

千水:关于游戏难度的设计(上)

indienova.com/u/1000water/blogread/7840

前两天在知乎看到有个问题问得很好,便稍微扩展下先来聊一下我个人认为优秀的难度设计 《生化危机4》采用了难度浮动,……具体有兴趣的可以去看下生化4的通视频,很多玩家采用了寻死降低难度的做法来完成通。……(这也是为什么如今很多游戏可以在游玩中途改变难度)而浮动可以将难度尽可能地和玩家水平挂钩

神机世界(Evolution: The World of Sacred Device)

indienova.com/game/evolution-the-world-of-sacred-device

v 的父亲再也没有回来过…… 在一个晴朗的日子里,第八帝国军抵达潘纳马镇,寻找一件名为 Evolutia……战斗是回合

版本:Early Access


总页数:50


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