EG Studio:原创游戏 血之诅咒 游戏开发记录03 (商店 / 锻造屋 / 敌人血量显示) 2022-02-08

indienova.com/u/godofwaterfish/blogread/30278

2022-02-08 视频地址﹕https://www.bilibili.com/video/BV1Mm4y1d75Y

Mono Playground

indienova.com/steam/game/2080980

Hope y'all enjoy the experience.Welcome to Mono Playground……Hope y'all enjoy the experience.

Around the World with Hello Kitty and Friends

indienova.com/game/around-the-world-with-hello-kitty-and-friends

e i suoi amici, Recorre el mundo con Hello Kitty y……e i suoi amici, Recorre el mundo con Hello Kitty y

S.Y.K: Shinsetsu Saiyuuki Portable

indienova.com/game/s-dot-y-k-shinsetsu-saiyuuki-portable

S.Y.K ~Shinsetsu Saiyuki~ Portable, S.Y.K: Shinsetsu

阅后即删(Delete After Reading)

indienova.com/game/delete-after-reading

开发:PATRONES & ESCONDITES, TLR Games, Patrones y Escondites……发行:PATRONES & ESCONDITES, Patrones y Escondites

调音(Tune the Tone)

indienova.com/game/tune-the-tone

开发:Nil Sina Yıldırım, Nil Sina Yıldırım, Tolgahan Kangal

mnikn:Godot shader 实现抖动效果

indienova.com/u/mnikn/blogread/30816

+= sin(time * shake_move_direction.y + UV.y) * shake_move_size.y……-ceil(offset); j <= ceil(offset); j++) {float y……) : j;vec2 xy = uv + texture_pixel_size * vec2(x, y)

Break the G̵amè̢̢͘

indienova.com/steam/game/739540

been stuck in his gaf̶̨s̨fẃ̵̕ HEY, YOU, STAY AWA̸̧͘Y,……LĄ͘UŅC̡H ͘͢͡TH͜E͜ ̨̕͢GĄ̛ME IS -ST̕AY̛ ͘͢Ą́͝W̷̷AYS̡TA̢Y̛……҉̨A̶W͠A̸̡͡Y̢͢Ś̢͟TA̛Y͏͏́ ̶́͘AWA̸̕YST̢͝AY A̢W҉̀͞Ą́͘YST́AY̵͠

REACMaster

indienova.com/steam/game/2199120

diagram the X-Axis represents the reaction time and Y-Axis……The diagram shows three different y-count/x-time distributions……The diagram shows a y-count/x-time distribution. 3d

Unity 算法实现简单回溯法 Tile Based 迷宫生成

indienova.com/indie-game-development/unity-version-of-generate-tile-based-maze-with-backtracking/

(y + 2 < column) && (_maze[x, y + 2] ==……+ 1] = 1;y = y + 2;break; case 'S':_maze[x + 1, y]……= 1;x = x + 2;break; case 'W':_maze[x, y - 1] = 1;y

版本:Early Access


总页数:50


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