Ten 1K Games

indienova.com/game/ten-1k-games

hitting the sides.Airstrike: A plane flies above a target……to bomb it.Crocodile Swamp: A plane flies above a target……to jump out and move left or right to land on the target.Missile

几何狙击手(Geometric Sniper)

indienova.com/steam/game/1303660

Find and eliminate the target in the crowd before he……information obtained by secret agents about your target……need to have a good memory to find and eliminate the target

迷宫追逐大挑战(Chompy Chomp Chomp)

indienova.com/steam/game/292570

Underneath your Chompy's feet you have a target the……The target colours change at random, turning hunters……Switch your target colour between yellow and purple

疯子刺客(Psycho on the loose)

indienova.com/steam/game/568860

An assassin with a rise in his career to kill his target……and is to roucous then he has more then just his target……An assassin with a rise in his career to kill his target

秘密集团(Stealth Syndicate)

indienova.com/steam/game/3047320

mode, each round presents a target that all players……There is always one less target than the number of……players, meaning the slowest to eliminate their target

battlefield

indienova.com/steam/game/3284960

Drive the drone on the keyboard and destroy the target……Each time you destroy the target with a machine gun……and shooting until the target's energy is zero.)Stage

ARPA radar Simulator

indienova.com/steam/game/3047330

Aid) The built-in ARPA module makes it possible to target……system assigns each object, which one chooses to target……The same if the target tracking system loses echo of

金盟:我对MagicArena的展望(写于游戏首次测试时)

indienova.com/u/gnemnij/blogread/11265

经过我的粗略猜测,在万智竞技场里构筑一个比较有竞争力的套需要花费的卡数量会是炉石的5到10倍。……战队通过全队参加赛事的成绩总和来进行排名,只有靠前的队伍才能获得特殊的奖励——大量卡、宝箱、衍生物、……如果MO是一个万智专业赛的大型现场,那么这里就像是一个开在小学附近只卖新手的那些“入门牌店”——在这里你也许能学到如何玩游戏

《变量》的策划日志 #2

indienova.com/indie-game-development/variable-devlog-2/

但是这就会产生几个问题,首先就是,玩家强度线的成长相对不可控。……我希望和各位达成一个共识,如果一个设计的目的是解决另外一个设计所产生的问题,那么游戏的体量就会无限制地膨胀,直到不可控……从这个角度来看,这个方案确是满足了,玩家有思考的空间,但从某种意义上来说,迷宫的摆放过于可控,而当玩家钻研出自己的最优解

千水:变量的策划日志(二)

indienova.com/u/1000water/blogread/12190

但是这就会产生几个问题,首先就是,玩家强度线的成长相对不可控。……我希望和各位达成一个共识,如果一个设计的目的是解决另外一个设计所产生的问题,那么游戏的体量就会无限制地膨胀,直到不可控……从这个角度来看,这个方案确是满足了,玩家有思考的空间,但从某种意义上来说,迷宫的摆放过于可控,而当玩家钻研出自己的最优解

版本:Early Access


总页数:50


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