Radial Ascension

indienova.com/game/radial-ascension

发行日期:2005-12-01。……themed place designed for Torn's Doom Advent Calendar 2005

会员:薄荷小笼包

indienova.com/u/wb-3956654279

难怪她笑永恒是人们的谎。 微博:薄荷小笼包

模拟江户(Edo Mono)

indienova.com/game/edo-mono

发行日期:2005-07-07。……historical simulation game for Playstation 2, released on 2005

Bouken-Ou Beet: Darkness Century

indienova.com/game/bouken-ou-beet-darkness-century

发行日期:2005-04-28。……published by Bandai, which was released in Japan in 2005

Biniax

indienova.com/game/biniax

发行日期:2005-12-31。……open-source puzzle video game which was first released in 2005

Frogger Puzzle

indienova.com/game/frogger-puzzle

发行日期:2005-11-09。……developed and published by Konami for mobile phones in 2005

Nose

indienova.com/game/nose

发行日期:2005-12-31。……It was distributed online by Nintendo in 2005

Bleach Advance: Kurenai ni Somaru Soul Society

indienova.com/game/bleach-advance-kurenai-ni-somaru-soul-society

发行日期:2005-08-21。……published by Sega, which was released in Japan in 2005

千水:关于游戏难度的设计(上)

indienova.com/u/1000water/blogread/7840

前两天在知乎看到有个问题问得很好,便稍微扩展下先来聊一下我个人认为优秀的难度设计 《生化危机4》采用了难度浮动,……具体有兴趣的可以去看下生化4的通视频,很多玩家采用了寻死降低难度的做法来完成通。……(这也是为什么如今很多游戏可以在游玩中途改变难度)而浮动可以将难度尽可能地和玩家水平挂钩

Bat

indienova.com/game/bat

发行日期:2005-12-31。……It was distributed online by Nintendo in 2005.

版本:Early Access


总页数:50


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