S.P.L.I.C.E.D.

indienova.com/steam/game/2163220

S.P.L.I.C.E.D. is a FREE Metroidvania made by students……mobility and difficult combat encounters.S.P.L.I.C.E.D.Take……Your journey awaits in S.P.L.I.C.E.D., the definitive

鸣潮:飞鸟轻鸣,浪涛欢唱(Wuthering Waves: Waves Sing, and the Cerulean Bird Calls)

indienova.com/game/wuthering-waves-waves-sing-and-the-cerulean-bird-calls

位于埃弗拉德银行下层的金库,整个拉古那最富有的地方,莫塔家族的心脏

超球界棒球:梦幻九人(Chou Kyuukai Miracle Nine)

indienova.com/game/chou-kyuukai-miracle-nine

When batting, the D-pad moves around and A and C swing……been hit: you control the player with the ball; the D-pad……moves around and C throws the ball.

小组帖子: 程序策划两人,坐标青岛,寻2D美术 0 喜欢

indienova.com/groups/post/29660

勿扰!非勿扰!非勿扰 雾雨清风: 我也是青岛的。会点手绘和像素画

sacshadow:流体 (一) 流体算法 和 模拟水墨特效

indienova.com/u/sacshadow/blogread/26642

之前在网上搜索流体算法的时候看到了 恬纳微晰 的实现, 但是是通过shader在image effect 实现的……deltaTime 后流到这个位置的 网点的信息, 作为自己 deltaTime 后的信息.比如当前流速是 v……= 1m, 那么 t = 0.1s 后会流到这个位置的坐标 c 就是当前坐标 减去 v * tCurl

流体算法 和 模拟水墨特效

indienova.com/indie-game-development/fluid-water-ink-algorithm/

之前在网上搜索流体算法的时候看到了 恬纳微晰 的实现, 但是是通过 shader 在 image effect 实现的……deltaTime 后流到这个位置的 网点的信息, 作为自己 deltaTime 后的信息.比如当前流速是 v……= 1m, 那么 t = 0.1s 后会流到这个位置的坐标 c 就是当前坐标 减去 v * tCurl

从零开始手敲次世代游戏引擎#2

indienova.com/indie-game-development/game-engine-from-scratch-02/

的环境变量,参考下面:http://jingyan.baidu.com/article/8ebacdf02d3c2949f65cd5d0……在一个目录的。……-D [:]== Create a cmake cache entry.

Flood: The Prequel

indienova.com/steam/game/680880

You look at your T.V. and see there is nothing to watch……You look at your T.V. and see there is nothing to watch……The year 2349 B.C., you have 6 months before the flood

liquivid Video Fisheye Removal

indienova.com/steam/game/579640

Black & Session- Mobius ActionCam (lenses A, C2……Rollei 6S, 410- SJCAM SJ4000, SJ5000- Sony HDR-AS100V,……HDR-AS50, HDR-CX220, FDR-X1000V- Zoom Q8Imports all

Method of Entry

indienova.com/game/method-of-entry

Method of Entry" is an upcoming 5v5 tactical shooter……The game's development is guided by our 'C.F.R.F' principle……competitive community's desire for a streamlined, 5v5

版本:Early Access


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