Count to Ten

indienova.com/steam/game/2857690

Features: Simple and Easy to Learn: Just tap the target……As you hit each target, several difficulty factors

Top Gun: Fire at Will!

indienova.com/game/top-gun-fire-at-will--1

depleted uranium, a disastrous Nuke, and the multiple target……guy that sits behind you and watches out for enemy target

B-17 Bomber

indienova.com/game/b-17-bomber

The further the target is from your home base, the……cover there will be more enemy fighters blocking the target

疯子刺客(Psycho on the loose)

indienova.com/game/psycho-on-the-loose

An assassin with a rise in his career to kill his target……and is to roucous then he has more then just his target

Kombi

indienova.com/steam/game/3492330

tile with a value that matches the number of the target……tile with a value that matches the number of the target

在GMS2中使用Surfaces实现屏幕撕裂 / 波纹效果

indienova.com/indie-game-development/use-surfaces-in-gms2/

我不知道该如何实现,所有我不得不从头开始,思考不同的方法。……display_get_height())// 给 surface 设置目标 surface_set_target……current_band - tearings_y) }// 始终重置目标 surface surface_reset_target

走进 Stencil Buffer 系列 2:非欧空间

indienova.com/indie-game-development/stencil-buffer-3/

我们首先解决第一点问题:单独一个面世界的显示我们如何达到上图的效果呢?……像全透明的一样。……ColorMask 0// 不输出任何通道颜色这里我们使用 ColorMask 0 指令 就不会输出任何颜色,就好像全透明一样

阿创:[图形渲染]走进 Stencil Buffer 系列 2:非欧空间

indienova.com/u/1149119967/blogread/25790

各个面世界不相互干扰,一个面只负责显示一个世界.我们首先解决第1点问题 : 单独一个面世界的显示我们如何达到上图的效果呢……首先在上图中我们发现 :四边形面片(Quad)是没有颜色的.像全透明的一样.在ShaderLab中,我们可以使用……ColorMask 0//不输出任何通道颜色这里我们使用ColorMask 0指令就不会输出任何颜色,就好像全透明一样

Unstable Blocks

indienova.com/game/unstable-blocks

Stack the blocks to the target height, but beware these

Celestial Links

indienova.com/game/celestial-links

The orange star must hit the red target to advance

版本:Early Access


总页数:50


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