logoss:Godot中的分贝和音量换算

indienova.com/u/npc233/blogread/9506

转换公式是这两个,详情请看文章volume_db=10*log(v)/log(10)v=pow(10,……我们用v表示音量大小(0-1),以下是转换公式V转换成volume_db的公式:volume_db=10……v<=0:volume_db=-60 else:volume_db=10*log(v)/log(

SingleDogs:步入正轨 On the Right Course

indienova.com/u/singledogs/blogread/7995

也确定了excel的配表节奏

Groupy

indienova.com/steam/game/912170

all in one set of tabs, or Office applications like Excel

射击箱子(HitBox)

indienova.com/steam/game/341890

, practice your aim, and improve your reflexes to excel

扭矩计划(Project Torque - Free 2 Play MMO Racing Game)

indienova.com/steam/game/1112400

You can excel only if you take up the challenge.DOZENS

贱贱爵士(Sir Whoopass™: Immortal Death)

indienova.com/steam/game/1240590

forests, green meadows and rocky cliffs, Our Hero will excel

Math Be Nimble: Brain Training

indienova.com/game/math-be-nimble-brain-training

Play together and help each other excel at math.Teachers

茶多酚:根据放得下什么来决定做什么 深渊经理开发日志 04#

indienova.com/u/teapoly/blogread/34329

文字高度是11px”当初先设计的楼层的数量,取了13凑个整,但是实际画UI的时候就发现13个标签页会紧凑得像Excel

修剪方块(Neoclip)

indienova.com/steam/game/2417130

paintings develop.Unique Powerups: All players may excel

游戏设计工具 #4:可视化

indienova.com/indie-game-development/game-design-tools-4/

一个典型的错误用法是强化叙事与视觉风格,而忽略了描述基础的游戏设计元素。……使用视觉 v.s. 文字这是受众(在这里指的是开发团队)更偏向文字还是视觉表达。……之中的举例Boss Key 之中的关卡分析Storyboarding被用于叙事的故事板(错误示范)Game

版本:Early Access


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