最后旋转(FINAL SPIN)

indienova.com/steam/game/2954260

Decide a target, then spin the wheel to decide their……If you target yourself and no bullet is fired, you

Count to Ten

indienova.com/steam/game/2857690

Features: Simple and Easy to Learn: Just tap the target……As you hit each target, several difficulty factors

Top Gun: Fire at Will!

indienova.com/game/top-gun-fire-at-will--1

depleted uranium, a disastrous Nuke, and the multiple target……guy that sits behind you and watches out for enemy target

B-17 Bomber

indienova.com/game/b-17-bomber

The further the target is from your home base, the……cover there will be more enemy fighters blocking the target

疯子刺客(Psycho on the loose)

indienova.com/game/psycho-on-the-loose

An assassin with a rise in his career to kill his target……and is to roucous then he has more then just his target

Kombi

indienova.com/steam/game/3492330

tile with a value that matches the number of the target……tile with a value that matches the number of the target

顺子:GMS2官方教程系列7/8——启动画面

indienova.com/u/lazyeo/blogread/3048

我们默认设置为0就代表这个图片是完全透明的,这样玩家就看不到这个标题了,稍后我们要另外再写个方法来使这个透明度慢慢增加……1,就是完全不透明,而在create事件中我们给透明度默认的值是0,因此当这个事件第一次被触发时,参数就是……,因此会使得透明度以0.02的比例不断增加,直到最后超过1,那这个值就永远都会返回1了,这样就完成了图片从完全透明到不透明的一个变化

小组帖子:GMS2官方教程系列7/8——启动画面

indienova.com/groups/post/1295

我们默认设置为0就代表这个图片是完全透明的,这样玩家就看不到这个标题了,稍后我们要另外再写个方法来使这个透明度慢慢增加……1,就是完全不透明,而在create事件中我们给透明度默认的值是0,因此当这个事件第一次被触发时,参数就是……,因此会使得透明度以0.02的比例不断增加,直到最后超过1,那这个值就永远都会返回1了,这样就完成了图片从完全透明到不透明的一个变化

Unstable Blocks

indienova.com/game/unstable-blocks

Stack the blocks to the target height, but beware these

Celestial Links

indienova.com/game/celestial-links

The orange star must hit the red target to advance

版本:Early Access


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