别碰僵尸(Don't Touch The Zombies)

indienova.com/steam/game/563370

Reach the target score.Time score mode.……Reach the target number of zombie kills.Collector mode……Reach the target number of items.Horde mode.

Dronihilation VR

indienova.com/steam/game/697330

battle and take the challenge of sharpening your target……battle and take the challenge of sharpening your target……Once it spots a target, it notifies his allies to start

Vector Elite

indienova.com/steam/game/1834170

Place portals to cut a more direct path to your target……them so why not use them to cut a path right to your target……where making a precision shot bounce toward your target

越南上空的翅膀(Wings over Vietnam)

indienova.com/game/wings-over-vietnam

So regardless of having a "good lock on the target"……slightly so that there is less time spent flying to a target……computer-controlled planes keep in formation as you fly to a target

highway★ :在GMS2中使用Surfaces实现屏幕撕裂 / 波纹效果

indienova.com/u/root/blogread/5375

display_get_height()) // 给surface设置目标surface_set_target……current_band - tearings_y)} // 始终重置目标surfacesurface_reset_target……(band_height * band_num)我的做法就是这样~我还会再弄一个垂直撕裂的类似版本出来

小组帖子:在GMS2中使用Surfaces实现屏幕撕裂 / 波纹效果

indienova.com/groups/post/2170

, display_get_height())// 给surface设置目标surface_set_target……current_band - tearings_y)}// 始终重置目标surfacesurface_reset_target……band_height * band_num)搞定.我的做法就是这样~我还会再弄一个垂直撕裂的类似版本出来

10 Seconds or Less

indienova.com/game/10-seconds-or-less

Find the target in the image in 10 seconds or less.

Simple Fear

indienova.com/game/simple-fear

You have a simple target to take revenge on.

《潮痕》开发日志 #1

indienova.com/indie-game-news/devlog-tideline-1/

7 成的活都是五一假期整出来的……现在想想上学真爽,真的好想放暑假啊淦下面是正题:简单的冲刺跳跃效果……主要是把 Character Controller Pro 的架构摸了一下,大概知道怎么写了试着玩了玩……继续考虑机制应该怎么整……接下来的计划其实还是老生常谈

DreamFlAke:22/10/4

indienova.com/u/dreamflake/blogread/31773

虽然应该没人看就是了) 怎么说呢,因为想着尽可能做好一点(特别是美术上要好看!!一定要好看!!!)……目前算是成功把动画人物做出来了,但只有面向左边的,所以最近在补充正面和后面的人物素材,可恶竟然这么煎熬……总的来说时间上不着急,希望能在10月中旬之前把换装的UI给做出来

版本:Early Access


总页数:50


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