Trainz Railroad Simulator 2019: Amtrak P42DC - Phase V

indienova.com/game/trainz-railroad-simulator-2019-amtrak-p42dc-phase-v

开发:N3V Games。发行:N3V Games。发行日期:2019-01-07。……jump straight in and drive the Amtrak P42DC - Phase V

百万吨级武藏 W:WIRED - V 导航员“戌神沁音”(Megaton Musashi W: Wired - V Navigator: Korone Inugami)

indienova.com/game/megaton-musashi-w-wired-v-navigator-korone-inugami

与“hololive”的联动活动 “戌神沁音”将变为 V 导航员登场!……战斗中 V 导航将协助玩家!……※购买后可在改装的 “驾驶员&驾驶舱(更改驾驶员)”处 对 V 导航员进行更改

Hello Kitty to Issho: Block Crash V

indienova.com/game/hello-kitty-to-issho-block-crash-v

Block Crash V, Hello Kitty To Issho!……Block Crash V。发行日期:2012-06-07。……Block Crash V is a PlayStation Vita Sanrio Wave Hello

joey1258:RX学习日志.实践篇01

indienova.com/u/joey1258/blogread/3033

但是我觉得V(view)和VM(viewModel)这两个概念是可以套用到游戏开发中来的:V继承MonoBehaviour……==b)UniRx库导入到项目以后,我们只要在文件上加上“using UniRx;”即可,像这样:现在就可以复习一下基础知识了……VM部分也结束了,下面来说说V。View是继承Mono的,这点不多讲了;V需要什么呢?

合金装备 5:原爆点 + 幻痛(Metal Gear Solid V: Ground Zeroes + The Phantom Pain)

indienova.com/game/metal-gear-solid-v-ground-zeroes-plus-the-phantom-pain

《合金装备 V:最终合集》,包括《合金装备 V:原爆点》、《合金装备 V:幻痛》及其所有 DLC 内容

生存(SURV1V3)

indienova.com/steam/game/722180

Forget what you played so far, SURV1V3 is a unique……INFECTION DAY 407It’s over a year since V1V3 case zero……his life against infecteds…Will humanity survive to V1V3

勇者斗恶龙 5(Dragon Quest V: Hand of the Heavenly Bride)

indienova.com/game/dragon-quest-v-hand-of-the-heavenly-bride--01

Quest: The Hand of the Heavenly Bride, Dragon Quest V:……La prometida celestial, ドラゴンクエストV 天空の花嫁, DQV, DQ5,……Dragon Quest 5, Dragon Quest V, Dragon Quest V: Tenkuu

Hades Ultimate Fighting Ball

indienova.com/steam/game/1240680

There is a large football field (5v5), a small handball……field (3v3) and a small basketball court (3v3).……There is a training mode (1v1).

alt:V

indienova.com/game/alt-v

alt:V Multiplayer。发行日期:2017-10-23。……alt:V is a free alternative multiplayer client for……GTA:V.

Journey中的沙丘渲染(及其 shader 实现)

indienova.com/indie-game-development/journey-dune-rendering-experiment/

导入后每个点的高度变化可能有些小,所以我做了沿 Y 轴的缩放,完成后效果如下:讲座中提到了他们使用 B-spline……half A = 1.0 - 0.5 * sigma2 / (sigma2 + 0.33); half B……half A = 1.0 - 0.5 * sigma2 / (sigma2 + 0.33); half B

版本:Early Access


总页数:50


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