引擎:Defold

indienova.com/indie-game-development/engine-defold/

编辑 它还带有自己的编辑,而且这个编辑可以运行在 Mac OS X, Windows 以及 Linux……GUI 编辑 GUI 遮罩 GUI 元素支持九格缩放 GUI 自动布局,包括屏幕旋转适应 Truetype……全平台的崩溃报告 API 自动更新素材 Prefab 预制元素模版(可用于 GUI) 项目间资源共享

古墓丽影:泰晤士报扩展包(Tomb Raider: The Last Revelation - The Times)

indienova.com/game/tomb-raider-the-last-revelation-the-times

该关卡是伦敦泰晤士(Times)与Eidos合作发布的一个短小关卡。……故事从泰晤士报报社开始,泰晤士的成员在一个新发现的法老墓——Tutankhamun陵墓遇到了麻烦,于是他们请来了劳拉

Newcomer - Intermediate Immersion

indienova.com/steam/game/2684910

Practice and improve your ability to speak in your target……wide-range of topics- gain exposure to hundreds of target……, and part of speech for each word in the current target

Murder&Spies

indienova.com/steam/game/3351090

with a single objective: eliminate your assigned target……You can only identify your target by the hat they wear……Whether you’re tracking down your target or dodging

ScrabWordle

indienova.com/game/scrabwordle

players are given the Scrabble score of a hidden target……will reveal information about the letters in the target

取货点模拟器(Pickup Point Simulator)

indienova.com/steam/game/2316030

“取货模拟 ”是一款第一人称模拟,在这款模拟中,您将遇到在取货工作的所有复杂情况。……您将决定您的提货的外观,顾客会欣赏您的想法并留下反馈意见。……不仅要升级您的取货,还要升级您自己:通过学习技能开启新机遇,创建您附近最成功的企业

取货点模拟器(Pickup Point Simulator)

indienova.com/game/pickup-point-simulator

“取货模拟”是一款第一人称模拟,在这款模拟中,您将遇到在取货工作的所有复杂情况。……您将决定您的提货的外观,顾客会欣赏您的想法并留下反馈意见。……不仅要升级您的取货,还要升级您自己:通过学习技能开启新机遇,创建您附近最成功的企业

Pathfinder Puzzle

indienova.com/steam/game/1384480

to collect all stars and bring you car save to the target……all the stars on the field and safely arrive the target……letting the car drive from where it's placed to the target

夷陵戰車游戏工作室:《无限流:战魂小队》开发日志-210814

indienova.com/u/ylgame/blogread/29096

实装局外成长UI及相关功能实装NPC互动时打开UI功能(村长互动 -> 打开局外成长UI)实装自动存档功能……(局外成长UI界面按下确定后,消耗魂晶并自动存档)调整所有BGM的默认音量至70%(和设定UI无关)实装战魂上限解锁的局外成长功能新增第二章……2-5-A地图新增第二章2-5-B地图调整战魂UI2021/08/06实装战魂UI(包含战魂的装备与卸下功能

Unity 3D 插件开发教程#1:自定义锚点组件

indienova.com/indie-game-development/unity3d-plugin-development-tutorial-01/

利用编辑的Handles类在Scene界面绘制线框。……Editor入门要点: Unity编译扩展的开发有如下规定,如果是编辑脚本,你需要在Editor文件夹下创建你的插件代码……void OnSceneGUI(){AnchorComponent compontent = target

版本:Early Access


总页数:50


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