Gunfight

indienova.com/game/gunfight

Target Shooting: The first player to score 77 points……Hitting a target scores 1 point.

Roxy Raccoon's Pinball Panic - Makin' Music

indienova.com/steam/game/2827370

Flippers, 5 Bumpers, 4 Stationary Targets, 1 Drop Target……2 Flippers, 2 Slingshots, 4 Bumpers, 1 Stationary Target

FlipSum - A Puzzle By Claris Richter

indienova.com/steam/game/3927260

cancel, and balance numbers on a grid to match the target……cancel, and balance numbers on a grid to match the target

东方龙隐谈(Touhou Chaos of Black Loong)

indienova.com/game/touhou-chaos-of-black-loong

可以增加点道具的得分倍率,并且降低道具收集线的高度;龙魄最多可以同时持有 9 个,在 BOSS 符卡的时候可释放龙魄将自机周围的子弹转化为点道具……;当持有龙魄不小于 6 个时,被弹时会消耗 5 个龙魄自动释放决死 BOMB。……⑨ Last Spell Card 系统:当收取符卡+当前龙魄*0.5≥关底 BOSS 总符卡

Valor Time

indienova.com/steam/game/890820

multiplayer role-playing games) of the medieval WASD non-target……multiplayer role-playing games) of the medieval WASD non-target……Non-target management system allows you to immerse

Let Them Fall

indienova.com/steam/game/1547440

Transport objects using conveyor belts to the target……goal is to deliver diverse objects to the central target……solve puzzles and deliver objects to the central target

Math & Topology

indienova.com/steam/game/2442860

The ultimate goal of each level is to fill all the target……some numbers in the operator tile.However, obtaining target……Some require the player to consider how target or intermediate

精确相邻弹道模拟器(Accurate Adjacent Ballistics Simulator)

indienova.com/steam/game/2269970

Supply Of Accurate Adjacent AI Driven Ballistics Gel Target……Accounts For All Damage Applied to All Parts of The Target……Articulated Accurate Adjacent Humanoid Biped Ballistics Target

小组帖子:GAMEMAKER STUDIO 2中实现2D动态光影效果(PART 2)

indienova.com/groups/post/29744

我们将修改我们的循环代码,它现在看起来像这样......surface_set_target(surf……vertex_submit(VBuffer,pr_trianglelist,-1);surface_reset_target……;varying vec4 v_vColour;varying vec2 v_vScreenPos;然后在

顺子:GAMEMAKER STUDIO 2中实现2D动态光影效果(PART 2)

indienova.com/u/lazyeo/blogread/11411

我们将修改我们的循环代码,它现在看起来像这样......surface_set_target(surf……vertex_submit(VBuffer,pr_trianglelist,-1);surface_reset_target……;varying vec4 v_vColour;varying vec2 v_vScreenPos;然后在

版本:Early Access


总页数:50


本次查询耗时:0.042 秒(地球人时间)