Super Baken-ou '95

indienova.com/game/super-baken-ou-95

发行日期:1995-03-24。……published by Techiku, which was released in Japan in 1995

World Cup Special

indienova.com/game/world-cup-special

发行日期:1995-12-31。……by Coconuts Japan, which was released in Japan in 1995

Pro Striker: Final Stage

indienova.com/game/pro-striker-final-stage

发行日期:1995-08-04。……published by Sega, which was released in Japan in 1995

Jissen! Mahjong Shinan

indienova.com/game/jissen-mahjong-shinan

发行日期:1995-01-13。Jissen!……published by ASK, which was released in Japan in 1995

Taikyoku Igo: Idaten

indienova.com/game/taikyoku-igo-idaten

发行日期:1995-12-29。……Bullet Proof Software, which was released in Japan in 1995

Anubis of the Moon's Surface

indienova.com/game/anubis-of-the-moons-surface

发行日期:1995-12-22。……published by Imagineer, which was released in Japan in 1995

Active Worlds

indienova.com/game/active-worlds

发行日期:1995-06-28。……virtual reality chat-build environment that started in 1995

聊聊游戏中使用图片时碰到的常见问题

indienova.com/indie-game-development/problems-we-met-when-using-images-in-games/

这些问题也有不少人问过我了,或许这篇日志的内容对碰到同样问题的小伙伴们会有些帮助。1.……这时,图片数据的 RGB 值就不再是单纯的像素颜色,而是乘以 Alpha 值之后的像素颜色。……像素图片缩小带来的失真问题感谢当年网友(@ffnumber1)在我的评论提的问题

六边形网格地图3 | 阶梯状地形实现

indienova.com/indie-game-development/hex-map-part-3/

就像对边界连接处做的一样,我们要在 HexMesh 类为顶角连接处创建新的三角剖分方法。……融合缓坡与绝壁 | Merging Slopes and Cliffs当缓坡遇到绝壁的情况下应该怎么呢……所以我们来讲复用的代码放到一个函数

巫术VI:禁断的魔笔(Wizardry VI: Bane of the Cosmic Forge)

indienova.com/game/wizardry-vi-bane-of-the-cosmic-forge

发行日期:1995-10-29。……ASCII Entertainment, which was released in Japan in 1995

版本:Early Access


总页数:50


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