Wondrous Magic

indienova.com/game/wondrous-magic

发行日期:1993-12-17。……ASCII Entertainment, which was released in Japan in 1993

Koutetsu no Kishi

indienova.com/game/koutetsu-no-kishi

发行日期:1993-03-19。……Entertainment, Inc, which was released in Japan in 1993

Hatayama Hacchi no Pro Yakyuu News! Jitsumei-ban

indienova.com/game/hatayama-hacchi-no-pro-yakyuu-news-jitsumei-ban

发行日期:1993-10-29。……published by Epoch, which was released in Japan in 1993

超魔兽大战(Little Magic)

indienova.com/game/little-magic

发行日期:1993-12-24。……Puzzle game released for the Super Famicom in 1993.

The Mahjong Touhai-den

indienova.com/game/the-mahjong-touhai-den

发行日期:1993-04-16。……published by Video System, which was released in Japan in 1993

Keiba Eight Special

indienova.com/game/keiba-eight-special

发行日期:1993-12-10。……published by Misawa, which was released in Japan in 1993

Top Rank Tennis

indienova.com/game/top-rank-tennis

发行日期:1993-05-06。……and published by Nintendo, which was released in 1993

Nova-M1TH:开发2d跳跃游戏demo的开发日2

indienova.com/u/mHETlU0O9226M1TH/blogread/37260

很难做出让玩家舒服好用的教学,比较好的方法就是像马里奥以及塞尔达那样做出那种自然式的引导,不过那个也需要一的经验……不过我也获得了一的经验,一定要在基础功能基本完全想好在做,等你到后面做了好多功能与系统的时候,再加入新功能……现在想要问大家一些问题,就是怎么样在美术不好的情况下做一个好的教程呢,还有玩自己设计的游戏感觉不太好玩怎么

小组帖子:开发2d跳跃游戏demo的开发日2

indienova.com/groups/post/103867

很难做出让玩家舒服好用的教学,比较好的方法就是像马里奥以及塞尔达那样做出那种自然式的引导,不过那个也需要一的经验……不过我也获得了一的经验,一定要在基础功能基本完全想好在做,等你到后面做了好多功能与系统的时候,再加入新功能……现在想要问大家一些问题,就是怎么样在美术不好的情况下做一个好的教程呢,还有玩自己设计的游戏感觉不太好玩怎么

一天(One Day)

indienova.com/game/one-day--1

如果你一直被困在一天,你该怎么?……游戏轻松活泼,充满了浓厚的恶趣味,也有一的难度,需要思考才能顺利通关

版本:Early Access


总页数:50


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