indienova.com/game/wondrous-magic
发行日期:1993-12-17。……ASCII Entertainment, which was released in Japan in 1993
indienova.com/game/koutetsu-no-kishi
发行日期:1993-03-19。……Entertainment, Inc, which was released in Japan in 1993
indienova.com/game/hatayama-hacchi-no-pro-yakyuu-news-jitsumei-ban
发行日期:1993-10-29。……published by Epoch, which was released in Japan in 1993
indienova.com/game/little-magic
发行日期:1993-12-24。……Puzzle game released for the Super Famicom in 1993.
indienova.com/game/the-mahjong-touhai-den
发行日期:1993-04-16。……published by Video System, which was released in Japan in 1993
indienova.com/game/keiba-eight-special
发行日期:1993-12-10。……published by Misawa, which was released in Japan in 1993
indienova.com/game/top-rank-tennis
发行日期:1993-05-06。……and published by Nintendo, which was released in 1993
indienova.com/u/mHETlU0O9226M1TH/blogread/37260
很难做出让玩家舒服好用的教学,比较好的方法就是像马里奥以及塞尔达那样做出那种自然式的引导,不过那个也需要一定的经验……不过我也获得了一定的经验,一定要在基础功能基本完全想好在做,等你到后面做了好多功能与系统的时候,再加入新功能……现在想要问大家一些问题,就是怎么样在美术不好的情况下做一个好的教程呢,还有玩自己设计的游戏感觉不太好玩怎么办
indienova.com/groups/post/103867
很难做出让玩家舒服好用的教学,比较好的方法就是像马里奥以及塞尔达那样做出那种自然式的引导,不过那个也需要一定的经验……不过我也获得了一定的经验,一定要在基础功能基本完全想好在做,等你到后面做了好多功能与系统的时候,再加入新功能……现在想要问大家一些问题,就是怎么样在美术不好的情况下做一个好的教程呢,还有玩自己设计的游戏感觉不太好玩怎么办
indienova.com/game/one-day--1
如果你一直被困在一天,你该怎么办?……游戏轻松活泼,充满了浓厚的恶趣味,也有一定的难度,需要思考才能顺利通关
版本:Early Access
总页数:50
本次查询耗时:0.04 秒(地球人时间)