Move Counters That Get More Cursed

indienova.com/game/move-counters-that-get-more-cursed

is a puzzle game about moving counters to reach a target

别碰僵尸(Don't Touch The Zombies)

indienova.com/steam/game/563370

Reach the target score.Time score mode.……Reach the target number of zombie kills.Collector mode……Reach the target number of items.Horde mode.

Dronihilation VR

indienova.com/steam/game/697330

battle and take the challenge of sharpening your target……battle and take the challenge of sharpening your target……Once it spots a target, it notifies his allies to start

Vector Elite

indienova.com/steam/game/1834170

Place portals to cut a more direct path to your target……them so why not use them to cut a path right to your target……where making a precision shot bounce toward your target

越南上空的翅膀(Wings over Vietnam)

indienova.com/game/wings-over-vietnam

So regardless of having a "good lock on the target"……slightly so that there is less time spent flying to a target……computer-controlled planes keep in formation as you fly to a target

小组帖子:随机迷宫生成算法整理分析

indienova.com/groups/post/795

分块很简单,长宽上各取一个随机即可。如何保证迷宫完美呢?……V中删除vV不为空,则返回 1.……e将与e相连的边的集合{Ve}并入入V,e标记为1从V中随机选一条边v判断v两端情况均为1:无动作一个

arthliant:六边形网格地图2 | 混合单元格颜色

indienova.com/u/arthliant/blogread/4009

正如你所见,偶数的末尾总是0.我们将某与1做“按位与”运算可以留下第一位(译注:从右侧开始)而舍去其他所有位……如果结果是0的话就说明原是偶数。……= v1 + bridge;Vector3v4 = v2 + bridge;AddQuad(v1,v2

六边形网格地图2 | 混合单元格颜色

indienova.com/indie-game-development/hex-map-part-2/

正如你所见,偶数的末尾总是0.我们将某与1做“按位与”运算可以留下第一位(译注:从右侧开始)而舍去其他所有位……如果结果是0的话就说明原是偶数。我们也可以连接 SW 方向上的邻居,除了每行的第一个单元格。……= v1 + bridge;Vector3v4 = v2 + bridge;AddQuad(v1,v2

小组帖子:GAMEMAKER STUDIO 2中实现2D动态光影效果(PART 2)

indienova.com/groups/post/29744

我们将修改我们的循环代码,它现在看起来像这样......surface_set_target(surf……vertex_submit(VBuffer,pr_trianglelist,-1);surface_reset_target……;varying vec4 v_vColour;varying vec2 v_vScreenPos;然后在

顺子:GAMEMAKER STUDIO 2中实现2D动态光影效果(PART 2)

indienova.com/u/lazyeo/blogread/11411

我们将修改我们的循环代码,它现在看起来像这样......surface_set_target(surf……vertex_submit(VBuffer,pr_trianglelist,-1);surface_reset_target……;varying vec4 v_vColour;varying vec2 v_vScreenPos;然后在

版本:Early Access


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