arthliant:六边形网格地图3 | 阶梯状地形实现

indienova.com/u/arthliant/blogread/4088

就像对边界连接处做的一样,我们要在HexMesh 类为顶角连接处创建新的三角剖分方法。……融合缓坡与绝壁 | Merging Slopes and Cliffs当缓坡遇到绝壁的情况下应该怎么呢……所以我们来讲复用的代码放到一个函数

The Game Maker

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发行日期:1998-09-23。……It was developed by Kuusou Kagaku in 1998 and was only

Populous: The Beginning - Undiscovered Worlds

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发行日期:1998-09-15。……is the official expansion pack to Electronic Art's 1998

fenghaiyang1121:研究崩坏3人物渲染

indienova.com/u/fenghaiyang1121/blogread/7528

vert(appdata_full v) { v2f o; float3 dir = normalize……(v.vertex.xyz); float3 dir2 = v.normal; float D = dot……float4 mainColor = float4(1, 1, 1, 1); //opengles3.0面做了一些特殊处理

Sound Journal for Lovers

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发行日期:1998-02-08。……broadcast in 2 different volumes between February 8, 1998……and February 14, 1998.Sound Journal for Lovers comprises

Bomb Kick

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发行日期:1998-12-01。……arcade game developed and released by Yun Sung in 1998

Downhill Bikers

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发行日期:1998-03-19。……an arcade bicycle racing game released by Namco in 1998

Wangan Trial

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发行日期:1998-03-07。……published by Victor Interactive Software only in Japan in 1998

Midgard

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发行日期:1998-12-31。……A 3D Japanese RPG created in 1998 for PC, much in the

Pinball Science

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发行日期:1998-06-30。……Pinball Science is a video game published in 1998 on

版本:Early Access


总页数:50


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