indienova.com/game/mobile-suit-gundam-chars-counterattack
发行日期:1998-12-17。……Action video game published by Bandai in 1998, for
indienova.com/game/combination-pro-soccer
发行日期:1998-06-18。……was released in 1998 for the PlayStation.
indienova.com/game/64-trump-collection-alices-exciting-trip-to-trump-world
发行日期:1998-09-07。……It was released in 1998 in Japan only.
indienova.com/steam/game/651150
和2v2比赛。……TechRaptor ---在这个平行宇宙中,对时间旅行的操纵改变了我们印象里职业体育的面貌。……多种战斗选择 - 在1v1战斗中单枪匹马对抗在线对手,或者在2v2多人游戏比赛中强强联手
indienova.com/game/sound-journal-for-lovers
发行日期:1998-02-08。……broadcast in 2 different volumes between February 8, 1998……and February 14, 1998.Sound Journal for Lovers comprises
indienova.com/game/heiwa-parlor-mini-8-pachinko-jikki-simulation-game
发行日期:1998-01-30。……Pachinko game developed by Telenet Japan in 1998.
indienova.com/game/bubble-hero-2
发行日期:1998-03-31。……Bubble Hero 2 is a Windows game released in 1998.
indienova.com/game/godzilla-1998
发行日期:1998-12-31。……map is a cityscape with several references to the 1998
indienova.com/u/lazyeo/blogread/4936
这一篇是之前曾经就说过的冷却时间的实现方式,废话不说我们先看效果: 上图左边的柱形动画是之前在QA里就介绍过的……(v <= 0) return 0 // 进度为0则不绘制x1 = argument0; y1……>= 0.125) draw_vertex(x2, y1)if (v >= 0.375)
indienova.com/groups/post/2080
这一篇是之前曾经就说过的冷却时间的实现方式,废话不说我们先看效果: 上图左边的柱形动画是之前在QA里就介绍过的……(v <= 0) return 0 // 进度为0则不绘制x1 = argument0; y1……>= 0.125) draw_vertex(x2, y1)if (v >= 0.375)
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