Surface Runner

indienova.com/steam/game/2440710

ModeE= InteractS= Jump backwards from ledgeV= Toggle Target……InteractDown on D-pad= Jump backwards from ledgeY= Toggle Target

Roxy Raccoon's Pinball Panic - Tropical Treats

indienova.com/steam/game/2643580

Slingshot, 3 Bumpers, 12 Drop Targets, 1 Toggling Target……18 Drop Targets, 9 Stationary Targets,1 Toggling Target

Assassinvisible

indienova.com/steam/game/2207460

assassin, sneak your way past the guards to reach your target……sneaking around each page's squares to reach their target

Missman

indienova.com/steam/game/2775130

pistol to propel through obstacles and reach the target.A……To eliminate a high-placed target at the end of an

BODYguard: CellWars

indienova.com/steam/game/3815040

powerful immune cell and use precise touch controls to target……powerful immune cell and use precise touch controls to target

辐射:新维加斯(Fallout: New Vegas)

indienova.com/steam/game/22380

meaning to the phrase “up close and personal”.Use V.A.T.S……. to pause time in combat, target specific enemy body

1917 - 异形入侵(1917 - The Alien Invasion)

indienova.com/steam/game/470060

Her target: the Chessmaster, the new, self-crowned……v=0IlnvwTxuiQ

小组帖子:随机迷宫生成算法整理分析

indienova.com/groups/post/795

分块很简单,长宽上各取一个随机即可。如何保证迷宫完美呢?……V中删除vV不为空,则返回 1.……e将与e相连的边的集合{Ve}并入入V,e标记为1从V中随机选一条边v判断v两端情况均为1:无动作一个

arthliant:六边形网格地图2 | 混合单元格颜色

indienova.com/u/arthliant/blogread/4009

正如你所见,偶数的末尾总是0.我们将某与1做“按位与”运算可以留下第一位(译注:从右侧开始)而舍去其他所有位……如果结果是0的话就说明原是偶数。……= v1 + bridge;Vector3v4 = v2 + bridge;AddQuad(v1,v2

六边形网格地图2 | 混合单元格颜色

indienova.com/indie-game-development/hex-map-part-2/

正如你所见,偶数的末尾总是0.我们将某与1做“按位与”运算可以留下第一位(译注:从右侧开始)而舍去其他所有位……如果结果是0的话就说明原是偶数。我们也可以连接 SW 方向上的邻居,除了每行的第一个单元格。……= v1 + bridge;Vector3v4 = v2 + bridge;AddQuad(v1,v2

版本:Early Access


总页数:50


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