六边形网格地图3 | 阶梯状地形实现

indienova.com/indie-game-development/hex-map-part-3/

就像对边界连接处做的一样,我们要在 HexMesh 类为顶角连接处创建新的三角剖分方法。……融合缓坡与绝壁 | Merging Slopes and Cliffs当缓坡遇到绝壁的情况下应该怎么呢……所以我们来讲复用的代码放到一个函数

Haisei Mahjong Ryouga

indienova.com/game/haisei-mahjong-ryouga

发行日期:1995-04-28。……ASCII Entertainment, which was released in Japan in 1995

Virtual Bowling

indienova.com/game/virtual-bowling

发行日期:1995-12-22。……published by Athena, which was released in Japan in 1995

平和柏青哥世界 2(Heiwa Pachinko World 2)

indienova.com/game/heiwa-pachinko-world-2

发行日期:1995-09-29。……published by Shouei, which was released in Japan in 1995

Super Trump Collection

indienova.com/game/super-trump-collection

发行日期:1995-04-21。……published by Bottom Up, which was released in Japan in 1995

Area 88 ~Etranger 1995~

indienova.com/game/area-88-etranger-1995

发行日期:1995-12-31。……Etranger 1995 is a video game based on the Area 88

Takemiya Masaki Kudan no Igo Taishou

indienova.com/game/takemiya-masaki-kudan-no-igo-taishou

发行日期:1995-08-11。……published by KSS, which was released in Japan in 1995

Torment

indienova.com/game/torment--1

发行日期:1995-12-10。……including original music, created by Shamus Young in 1995

zrix:聊聊游戏中使用图片时碰到的常见问题

indienova.com/u/turix/blogread/12340

这些问题也有不少人问过我了,或许这篇日志的内容对碰到同样问题的小伙伴们会有些帮助。1.……这时,图片数据的RGB值就不再是单纯的像素颜色,而是乘以Alpha值之后的像素颜色。……像素图片缩小带来的失真问题感谢当年网友(@ffnumber1)在我的评论提的问题

mioku:[开发日志]近期发布微信小游戏的流程与感受-1 引擎选择与资源分包

indienova.com/u/mioku/blogread/35813

【资源分包】对于微小游戏以及类似的各种XX小游戏,一般会对小游戏发布的包体有大小限制,以微小游戏为例是……看下图,其中start场景是游戏的开始场景,里面只有一些封面图片和文本。……director.loadScene("game");});tween(this.loadTitle).to(3.7,{scale: v3

版本:Early Access


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