方程:像素画人物的轮廓平滑化

indienova.com/u/asukalin/blogread/8234

怎么?替代方法一:播放一段节奏感强的音乐,让他情难自控,开始抖动。……替代方法三:(仅限成年人)喝酒,喝很多很多的酒,模糊你的视觉,然后紧盯图片,并赶在酒醒之前点击保存

Makaroni Hourensou Interactive

indienova.com/game/makaroni-hourensou-interactive

发行日期:1995-01-13。……published by Toshiba EMI, which was released in Japan in 1995

Nishijin Pachinko Monogatari

indienova.com/game/nishijin-pachinko-monogatari

发行日期:1995-06-23。……published by KSS, which was released in Japan in 1995

Miracle Casino Paradise

indienova.com/game/miracle-casino-paradise

发行日期:1995-01-27。……published by Carrozzeria, which was released in Japan in 1995

Chiki-Chiki Tengoku

indienova.com/game/chiki-chiki-tengoku

发行日期:1995-05-28。……published by J-Wing, which was released in Japan in 1995

Captain Tsubasa J: Zenkoku Seiha he no Chousen

indienova.com/game/captain-tsubasa-j-zenkoku-seiha-he-no-chousen

发行日期:1995-12-31。Released in 1995 for the Game Boy.

顺子:在GMS2中用图片制作游戏字体

indienova.com/u/lazyeo/blogread/3108

在游戏中有计分的字体是用图片绘制的,因此记录一下如何在GMS2中用图片来实现游戏中的字体映射,希望有朋友能用的上……~:)首先我们新建一个精灵,然后把准备好要用来做字体的图片都导入到这个精灵中,如下图所示:此处只要保证每一个字都是该精灵的一个子图像即可……这个对象本身是不需要被看见的,因此不需要指定精灵(Sprite),然后添加了一个Create事件,在事件把分数变量定义为

Shanghai: Banri no Choujou

indienova.com/game/shanghai-banri-no-choujou

发行日期:1995-12-17。……published by SunSoft, which was released in Japan in 1995

Anime Land

indienova.com/game/anime-land

发行日期:1995-12-31。……is a console game released for the Casio Loopy in 1995

Xediss

indienova.com/game/xediss

发行日期:1995-10-27。……Card battle adventure developed by Digital Tricks in 1995

版本:Early Access


总页数:50


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