周末游戏视频集锦 #86 任天堂特辑

indienova.com/indie-game-news/weekend-video-clips-86/

◆ 通过体操作游玩,犹如与林连为一体林会使用常用的剑与盾牌,还会利用各种类型的道具与阻挡去路的强敌战斗……另外,放弓箭和滚动炸弹等道具的操作也能使用 Joy-Con 体操作,与林连为一体,投入本作的世界吧……剑的操作与拨动操控摇杆的动作连动,令使用按键操作也能感受到犹如体操作的快乐

ARPA radar Simulator

indienova.com/steam/game/3047330

Aid) The built-in ARPA module makes it possible to target……system assigns each object, which one chooses to target……The same if the target tracking system loses echo of

几何狙击手(Geometric Sniper)

indienova.com/steam/game/1303660

Find and eliminate the target in the crowd before he……information obtained by secret agents about your target……need to have a good memory to find and eliminate the target

迷宫追逐大挑战(Chompy Chomp Chomp)

indienova.com/steam/game/292570

Underneath your Chompy's feet you have a target the……The target colours change at random, turning hunters……Switch your target colour between yellow and purple

疯子刺客(Psycho on the loose)

indienova.com/steam/game/568860

An assassin with a rise in his career to kill his target……and is to roucous then he has more then just his target……An assassin with a rise in his career to kill his target

秘密集团(Stealth Syndicate)

indienova.com/steam/game/3047320

mode, each round presents a target that all players……There is always one less target than the number of……players, meaning the slowest to eliminate their target

battlefield

indienova.com/steam/game/3284960

Drive the drone on the keyboard and destroy the target……Each time you destroy the target with a machine gun……and shooting until the target's energy is zero.)Stage

自由意志的缺席与假象——简析《生化奇兵》系列的隐式结构

indienova.com/indie-game-news/bioshock-the-absence-and-illusion-of-free-will/

在屠杀负罪与单亲父亲责任的重压下,布逐渐染上了酗酒和赌博的恶习,欠下大量的债务。……拉康对于弗洛伊德精神分析学说的改造在于,他提出了无意识是他者的话语,无意识具有语言性,在弗洛伊德心理分析模式的基础上改造了关于个体……沉浸式电子游戏所承担的责任不仅仅是提供玩法机制上的创新与内容设计上的丰繁,还应关注人文教化以达到玩家身心赏的美学体验

kumo:自由意志的缺席与假象——简析《生化奇兵》系列的隐式结构

indienova.com/u/kumo/blogread/27864

在屠杀负罪与单亲父亲责任的重压下,布逐渐染上了酗酒和赌博的恶习,欠下大量的债务。……拉康对于弗洛伊德精神分析学说的改造在于,他提出了无意识是他者的话语,无意识具有语言性,在弗洛伊德心理分析模式的基础上改造了关于个体……沉浸式电子游戏所承担的责任不仅仅是提供玩法机制上的创新与内容设计上的丰繁,还应关注人文教化以达到玩家身心赏的美学体验

汤圆老爹:《星盟》开发日志6.3,关于VR移动模式的一些思考

indienova.com/u/samurai1234567/blogread/15860

我先来分析一下市面上VR游戏的移动方式。……会让刚刚接触VR的人有较强的眩晕,还有一些变种,我在这里都先暂定为平移式。……有点像失重状态,体验说来有点像是在踩着棉花的感觉,不过他也并没让体验更自由,只是一种不自由换成了另一种不自由

版本:Early Access


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