indienova.com/game/party-monsterzz
Party Monsterzz is a 2v2 to 4v4 team-based multiplayer
indienova.com/u/jilckymaker/blogread/10594
store.steampowered.com/app/705840/]] 代码符号都成了中文的 自己看着办吧首先要有创意工坊我是不知道有啥……设定分别是 子目录 Map 模式 *.jpg 回到上面 创意工坊 Parg通用 启动的条件有个清单 上传图片
indienova.com/game/there-is-a-genie-in-my-szechuan-sauce
但是保罗忘了买一些美味的鸡块……他们会怎么办?直接从杯子里舔酱汁?
indienova.com/steam/game/868040
and 2v2 gamemodesSingle-player against AIAdjustable……include: Player vs Player and Player vs AI in both 1v1……or 2v2 modes.Stick Spartans will be updated every
indienova.com/steam/game/432980
competitive versus mode pits players against each other in 1v1……or 2v2 battles.……and 2v2 modes Fight for the world record in single-player
indienova.com/u/cocosengine/blogread/29686
对于虹膜贴图,我们也可以采用相同的处理:vec2 offsetUV = v_uv * irisSize……这样我们就在A点得到了B点的高度输出: vec2parallaxUV( vec3 V, vec2 uv……, float iniHeight, float scalar ){ vec2 delta = V.xy
indienova.com/groups/post/100705
对于虹膜贴图,我们也可以采用相同的处理:vec2 offsetUV = v_uv * irisSize……这样我们就在A点得到了B点的高度输出: vec2parallaxUV( vec3 V, vec2 uv……, float iniHeight, float scalar ){ vec2 delta = V.xy
indienova.com/groups/post/100706
对于虹膜贴图,我们也可以采用相同的处理:vec2 offsetUV = v_uv * irisSize……这样我们就在A点得到了B点的高度输出: vec2parallaxUV( vec3 V, vec2 uv……, float iniHeight, float scalar ){ vec2 delta = V.xy
版本:Early Access
总页数:50
本次查询耗时:0.064 秒(地球人时间)