在Godot中制作杀戮尖塔的箭头

indienova.com/indie-game-development/making-slay-the-spire-arrow-with-godot/

= endPos.y - (endPos.y - startPos.y) * 0.2ctrlBPos.x……= endPos.y + (endPos.y - startPos.y) * 0.2当然这个计算公式可以自己微调……endPos.y-(endPos.y-startPos.y)*0.2 ctrlBPos.y=endPos.y

logoss:在Godot中制作杀戮尖塔的箭头

indienova.com/u/npc233/blogread/11039

endPos.y-(endPos.y-startPos.y)*0.2ctrlBPos.x=startPos.x……-(startPos.x-endPos.x)*0.2ctrlBPos.y=endPos.y+(endPos.y-startPos.y……endPos.y-(endPos.y-startPos.y)*0.2ctrlBPos.y=endPos.y

小组帖子:在Godot中制作杀戮尖塔的箭头

indienova.com/groups/post/29440

endPos.y-(endPos.y-startPos.y)*0.2ctrlBPos.x=startPos.x……-(startPos.x-endPos.x)*0.2ctrlBPos.y=endPos.y+(endPos.y-startPos.y……endPos.y-(endPos.y-startPos.y)*0.2ctrlBPos.y=endPos.y

cfan_yjr:《隔离》利用DS list和DS map写出道具系统

indienova.com/u/cfanyjr/blogread/27954

(c_silver);draw_text(list_x,list_y-text_offset_y-20……(text_offset_y*i),list_x-30,list_y+(text_offset_y*i……,list_y+(text_offset_y*i),t_desc);draw_text(list_x+

shitake:【ruby , JavaScript】更富表现力的接口编写

indienova.com/u/shitake/blogread/1224

_y;this.……_y = this.……y = nil)return @y if y == nil@y = yreturn selfenddef

Simple Boxing Drills VR

indienova.com/game/simple-boxing-drills-vr

开发:Chun Y.。发行:Chun Y.。发行日期:2022-05-14

Click On Red Pandas Together

indienova.com/game/click-on-red-pandas-together

开发:Y, &y。发行:Click on Things Together。ClickOn.exe

Wai-Wai Monster Land

indienova.com/game/wai-wai-monster-land--1

Wai Wai Y2 Monster Land, Y2 Monster Land

Click On Spanners Together

indienova.com/game/click-on-spanners-together

开发:Y, &y

Combat Mech VR

indienova.com/game/combat-mech-vr

开发:Chun Y.。发行:Chun Y.。CombatMechVR.exe

版本:Early Access


总页数:50


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