Kip and Odosan

indienova.com/steam/game/2221440

support includes:Movement: Arrow Keys, Z = Jump, V……= Shoot (Z = A Button, X = B Button)Movement: WASD,……U = Jump, P = Shoot (U = A Button, I = B Button)Escape

小组帖子:申请添加:熊与早餐链接和logo

indienova.com/groups/post/99584

www.bear.game/logo:https://images.squarespace-cdn.com/content/v1……/5d48a53f8ba68c000183b82a/1597396188367-4WIRPENYRVMHBANHAZSN

机场地勤模拟器 VR(Airport Ground Handling Simulator VR)

indienova.com/steam/game/2088630

开发:AVIAR B.V.

Terranny

indienova.com/steam/game/2131150

completing missions and competing in PvP seasons.B.uildDesign……Participate in different modes, such as 1v1 or a 6

你老婆(your lover)

indienova.com/steam/game/3584390

角色位置和旋转复位Z:角色左转X:角色右转M:切换移动到原点(0,0,0),角色在舞蹈的时候缓慢移动回原地V:……Motion开关,角色会忽略舞蹈移动,也就是在原地F:循环切换表情,(逗号):切换到下一个相机位置B

Arena Football '95

indienova.com/game/arena-football-95

arena football video game that was in development by V-Real……as the defunct Jaguar Sector II website and later B&

AlsoRowing:2D卡通光照Shader的一些研究

indienova.com/u/alsorowing/blogread/1608

贴图分别是这三张:其中最后一张AO贴图里r通道是AO贴图本身,b通道是为了不被光照影响而重新绘制的黑色勾边……vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP,……v.vertex); o.uv.xy = v.texcoord.xy * _MainTex_ST.xy

小组帖子:2D卡通光照Shader的一些研究

indienova.com/groups/post/821

贴图分别是这三张:其中最后一张AO贴图里r通道是AO贴图本身,b通道是为了不被光照影响而重新绘制的黑色勾边……vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP,……v.vertex); o.uv.xy = v.texcoord.xy * _MainTex_ST.xy

六角网格的实现

indienova.com/indie-game-development/grid-implementation-of-hex/

3];Hex(int q, int r, int s): v{q, r, s} {assert (q……int r() { return v[1]; }inline int s() { return v[……-q_ - r_} {}Hex(Number q_, Number r_, Number s_): v{

小组帖子:【RPG背包】全功能RPG背包+道具信息编辑器

indienova.com/groups/post/1174

.道具滚动列表4.道具使用5.道具信息编辑器6.道具获得信息提示下载地址:百度 找到 完整RPG背包V1……up/down是以某顺序排序exchange()exchange("item",b1,b2) 交换A数组的……b1行和b2行tips()tips("信息",x坐标,y坐标)//在 X和 Y坐标显示一条短信息===

版本:Early Access


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