Blue Crystal

indienova.com/steam/game/556200

Clear the target time and collect crystals.Blue Crystal……Crystal Clear the target time and collect crystals.In

Royale Storm Bowling

indienova.com/steam/game/1023610

Flick & target carefully to save the world!……Time your flicks and target carefully, escape royale

卡丁车生存(Go Kart Survival)

indienova.com/steam/game/713570

Karting race game where player target is to survive……Only target to survive with different tracks under

Retaliation Path of Rome

indienova.com/game/retaliation-path-of-rome

or multiple objectives, like: - reach a population target……minimum number of patricians and/or plebs) - reach a target

Electrial

indienova.com/steam/game/3412760

it at an appropriate speed and angle to reach the target……aim, and launch at an adequate speed to reach the target

火雨(Rain of Fire)

indienova.com/steam/game/1170870

winsMissiles- Scanning missile: Scans the designated target……houses nearby for enemies- Smoke missile: Smokes the target……during the night- Explosive missile: Destroy one target

Fe:利用脚本实现全局音效的动态控制|个人学习记录

indienova.com/u/ironhao/blogread/29401

当然这并不是不行,正式游玩时又不会真的个大音箱挂在主角身上。……那么,什么更好的解决方法吗?使用一个脚本实现全局管理,也许是个可行的方法。……这是我自己定义的一个类(不太喜欢用结构),主要考虑到这样的情况:多个敌人开着音响,而根据已有的内容无法将敌人与音效一一对应

小组帖子:请教点GUI方面的问题,关于DRAW GUI耗费的性能是否比直接做成背景贴图要大很多?

indienova.com/groups/post/2206

, target_y,"Instances", obj_box); }} else...}作用就是当我用鼠标点击某按钮时……, target_y,"Instances", obj_box),按了按钮后内存依然不断变大……所以这里单纯用……这么一直找原因岂不是浪费时间,就干脆换了种方式…… 顺子: @Rusty#4 原来如此……可能是哪里互相影响

Boomer Rampage

indienova.com/steam/game/770520

the boomersrocket hand.Our task is to destroy the target……the boomers rocket hand.Our task is to destroy the target

Andromeda Zombies Colonies

indienova.com/steam/game/1528920

hostile aliens have invaded the colonies, and they target……hostile aliens have invaded the colonies, and they target

版本:Early Access


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