indienova.com/game/the-equalizer
发行日期:1987-12-31。……for the Commodore 64 released by The Power House in 1987
indienova.com/game/jikuu-yuuden-debias
发行日期:1987-11-27。……published by Namco, which was released in Japan in 1987
indienova.com/game/battlefield-germany
发行日期:1987-04-01。……published by PSS, which was released in Europe in 1987
indienova.com/game/pulsar-no-hikari
发行日期:1987-12-31。……Pro International for the Famicom Disk System in 1987
indienova.com/game/16-shot-shooting-watch
发行日期:1987-12-31。16 Shot!……Shooting Watch, which was released by Hudson Soft in 1987
indienova.com/game/artelius
发行日期:1987-11-13。……from Nihon Bussan for the Famicom, released in late 1987
indienova.com/game/labyrinth-maou-no-meikyuu
发行日期:1987-01-07。……Jim Henson movie Labyrinth, published in Japan in 1987
indienova.com/game/desert-falcon--1
发行日期:1987-12-31。……shooter game that was developed and published in 1987
indienova.com/game/five-nights-at-candys-remastered
The game takes place in 1987, around the time FNaF……calendar, the game takes place from November 16th, 1987……, to November 20th, 1987.
indienova.com/u/joey1258/blogread/3033
在这里我对VM的构想是这样的:首先用于存放属性,属性的类型、数量不能写死;其次为了资源管理需要统一处理订阅物生命周期……这个属性类我是这样写的:ViewModel作为属性的所有者,属性的订阅和生命周期都在其所有者内统一处理这里之所以选用泛型的……VM部分也结束了,下面来说说V。View是继承Mono的,这点不多讲了;V需要什么呢?
版本:Early Access
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