疯子:一些开发小经验分享

indienova.com/u/lyle/blogread/10983

接下来向大家推荐几款好用的插件,这些插件能帮助我们提高项目的开发效率,否则对于我们两人的团队来说,要完成这样的项目可能还要花费数倍的时间……:DOTweenUnity开发者可能对这款插件都不陌生,它是一款优秀的动画缓动插件。……优秀的性能和简洁的API都让它成为选择缓动插件的不二之选

Joy Striker

indienova.com/steam/game/3821040

Football, Ice Hockey, Target Games-300 Levels In 3D……Strike the target and make the crowd go wild!……with game lobby chat.1 - FOOTBALL 2 - ICE HOCKEY 3 - TARGET

Faul!

indienova.com/game/faul

In order to reach the set target score, the narrator……check the banned words.The first team to reach the target……It is easier to reach the target score as the red team

Unlucky Sniper

indienova.com/steam/game/1919800

playing for a bullet, and you should don't hit the target……like the bullets are intentionally flying miss the target……play for the bullet, and you should don't hit the target

新英语单词目标词汇量 1900 DS(New Eitango Target 1900 DS)

indienova.com/game/new-eitango-target-1900-ds

New Eitango Target 1900 DS is an educational English……language learning game based on the Eitango Target……This game, specifically, is based on the Eitango Target

迷宫追逐大挑战(Chompy Chomp Chomp)

indienova.com/game/chompy-chomp-chomp

Chompies chase each other around trying to eat their target……Underneath your Chompy's feet you have a target the……The target colours change at random, turning hunters

临界点(Critical Point)

indienova.com/game/critical-point--1

你可以调整反应炉周围的插件,使方格内粒子数量大于 4,打破裂变的临界点,从而获得航行所需的能量;同时,……通过排布与激活插件,使每格中的粒子数≥4,即可激发粒子跨越临界点,从而进行裂变反应获得能量。……收集多种插件插件,人类文明智慧的结晶

《抛投大乱斗!》EA分享05:美术资产收工&程序补完计划

indienova.com/indie-game-development/a-weekly-share-of-throwing-master-05/

本周尝试场景复用,抛弃了一些旧设计;完善“捣蛋鬼”的动画,计划引入一些 Unity 插件。……绘制特效一定要搞清楚对象生成逻辑;如果没有绘画基础不要急着绘制,效率太低,将来建立起各种绘画的透视与造型后……从这一次补完开始,将尝试大量应用插件。当然,之前不使用插件也是有意为之,正所谓厚积薄发

RockTaoist:「抛投大乱斗!」EA05-美术资产收工&程序补完计划

indienova.com/u/rocktaosit/blogread/33592

完善“捣蛋鬼”的动画,开始计划引入一些Unity的插件。……将来建立起各种绘画的透视与造型以后,再尝试。使用Smears能够极大提高绘制动画的效率。……而这一次补完,将开始尝试大量应用插件。当然,之前不使用插件也是有意而为之,正所谓厚积薄发

LouisLiu:Behavior Designer插件 Priority Selector和Selector Evaluator组件中的优先级

indienova.com/u/louisliu/blogread/9535

Behavior Desinger插件中与优先级相关的组件优先级如何设置的方法 Behavior Designer……是unity开发者常用的一个行为树插件

版本:Early Access


总页数:50


本次查询耗时:0.026 秒(地球人时间)