谷某某:[UnityShader] Triplanar纹理映射教程笔记

indienova.com/u/%25E5%25B7%259D%25E8%25B0%25B7%25E6%25AD%25A6%25E5%25AD%2590/blogread/27270

但这不是唯一的方法,而triplanar就是另一种映射贴图的方式。……ENDCG}}}用顶点位置作为uv坐标先来映射一个面fixed4 frag (v2f i) : SV_Target……worldpos.xy;return triUV;}fixed4 frag (v2f i) : SV_Target

[UnityShader] Triplanar 纹理映射教程笔记

indienova.com/indie-game-development/unity-shader-triplanar-mapping/

但这不是唯一的方法,而 triplanar 就是另一种映射贴图的方式。……} } }用顶点位置作为 uv 坐标先来映射一个面fixed4 frag (v2f i) : SV_Target……); //使 xyz 相加=1 } ...... fixed4 frag (v2f i) : SV_Target

Target Practice

indienova.com/steam/game/1390850

Target Practice is an easy game anyone can play.There's……one game mode: Target Practice.Click targets to bounce……E: Remove TargetDelete a target from existence.

Target Party

indienova.com/game/target-party--2

Welcome to Target Party, the first-person platform……shortcuts as you dive into the challenging world of Target……king of the party.Join the party and discover why Target

RookStar

indienova.com/game/rookstar

, try to move the rook with the same color as the target……to the target position (rotating star) in as few moves

Fibble

indienova.com/game/fibble--1

daily word guessing game where players must reach a target……whether or not a letter in the guessed word is in the target

猜猜是谁?(Guess who ?)

indienova.com/game/guess-who

is a quiz game, you will see 5 image of animals, 1 target……Just select the animal of the same species with the target

Unity自动化构建之iOS打包

indienova.com/indie-game-development/unity-automated-build-ios-package/

static void ExportProject(string path,BuildTarget target……BuildPipeline.BuildPlayer(levels.ToArray(), path, target……, "Metal.framework"); proj.AddFrameworkToProject(target

Unity 拓展编辑器入门指南

indienova.com/indie-game-development/extending-unity-for-beginners/

}void Draw() { //Draw a sphere SceneGUITest ctr = target……GUILayout.Button("Click Me")) { InspectorTest ctr = target……GUILayout.Button("Click Me")) {InspectorTest ctr = target

Fe:利用脚本实现全局音效的动态控制|个人学习记录

indienova.com/u/ironhao/blogread/29401

那么,有什么更好的解决方法吗?使用一个脚本实现全局管理,也许是个可行的方法。……/* MusicType为我们的枚举类,target表明对应的物体 */public void PlayMusic……(MusicType musicType, GameObject target){AudioSource

版本:Early Access


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