indienova.com/game/majiang
核心是打缺门,刮风下雨,计番,流局查叫。……查卫生(花猪):拿着 3 门牌的玩家为花猪,花猪赔给非花猪玩家 9 倍分.……如果胡了的玩家提前离开,则不给予所赢番数。 8. 坐庄:第一局投骰来决定庄家
indienova.com/u/ice1000/blogread/1048
然后不停刷新这个BufferedImage,再在一个JPanel里面刷新那个Graphics。……上期博客没有具体讲解怎么向窗口中添加图片。……音乐同理,游戏怎么能少得了音乐?
indienova.com/steam/game/712150
world tank simulation game, where you have to hit target……You have a laser to aim at the target.……It will turn red, if the laser hits the target.
indienova.com/u/fenghaiyang1121/blogread/7528
vert(appdata_full v) { v2f o; float3 dir = normalize……(v.vertex.xyz); float3 dir2 = v.normal; float D = dot……i): SV_Target { imm[0] = float4(1.0, 0.0, 0.0, 0.0
indienova.com/steam/game/3612520
In this numbers go up collectathon target practice……Target gets smaller on each target hit.Get your numbers……up in this Top down fast-paced Collectathon Target
indienova.com/u/alsorowing/blogread/1608
vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP,……v.vertex); o.uv.xy = v.texcoord.xy * _MainTex_ST.xy……).xyz;return o;} float4 frag (v2f i) : SV_Target {float4
indienova.com/groups/post/821
vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP,……v.vertex); o.uv.xy = v.texcoord.xy * _MainTex_ST.xy……).xyz;return o;} float4 frag (v2f i) : SV_Target {float4
indienova.com/u/qiiimiu/blogread/34758
砖块 : v子弹:碰到会受伤 : v怪物:呆立 : v 被打击时有颜色变化怪物:走来走去 : x 暂不实现怪物……防御手感怎么搞!……发售了,自从以测试者的眼光看待游戏后,感这游戏里埋藏着无数宝藏特别是打怪体验方面,我还不太清楚自己的游戏怎么设计
版本:Early Access
总页数:50
本次查询耗时:0.034 秒(地球人时间)