Gain Foxes

indienova.com/steam/game/2371520

a business simulation where you aim to achieve a target……and use your own unique strategies to achieve the target……【Target Player Demographics】Gain Foxes can be enjoyed

Unlucky Sniper

indienova.com/steam/game/1919800

playing for a bullet, and you should don't hit the target……like the bullets are intentionally flying miss the target……play for the bullet, and you should don't hit the target

新英语单词目标词汇量 1900 DS(New Eitango Target 1900 DS)

indienova.com/game/new-eitango-target-1900-ds

New Eitango Target 1900 DS is an educational English……language learning game based on the Eitango Target……This game, specifically, is based on the Eitango Target

迷宫追逐大挑战(Chompy Chomp Chomp)

indienova.com/game/chompy-chomp-chomp

Chompies chase each other around trying to eat their target……Underneath your Chompy's feet you have a target the……The target colours change at random, turning hunters

Space Thugs

indienova.com/steam/game/3213960

Target mode, get a random target you need to take out……Target ModeGet a random target and take him out, then

Disc Ninja

indienova.com/steam/game/1293530

The goal is to reach the target with a flying disc……hole by throwing a disc from a tee area toward a target……is reached.The goal is to reach the target in as few

STRAIGHT ON 8

indienova.com/steam/game/1262470

Training Mode: Show hold points, Target Lead, and where……you missed relative to the target.……Tournament Mode: Compete in a 100 target tournament

Hitman 3: The Eminem vs. Slim Shady Pack

indienova.com/game/hitman-3-the-eminem-vs-slim-shady-pack

series of cosmetics inspired by The Reflection Elusive Target……Arcade contract featuring The Reflection Elusive Target.The……Freelancer Safehouse inspired by the iconic Elusive Target

轰个球(Fire in the Goal)

indienova.com/steam/game/535160

让我们的奥林匹精神熊熊燃烧!让我们的对手感受弹如雨下! 当子弹的洪流与足球相遇!……让我们的奥林匹精神熊熊燃烧!让我们的对手感受弹如雨下!……你愿意成为我们的德州魔法电锯杀人羊吗?特殊技能?必须的 更高更快更强!给自己选几个特殊能力吧!

克洛克开发日志 #3 谜题元素的抽象和组合

indienova.com/indie-game-development/colloc-devlog-3/

创作这些元素时一定要尽可能的想到如何契合核心玩法,如何去抽象并更恰当的运用这些元素,并作出适当的选择和新增或删除……洛克中解谜元素的组合谜题的元素有了之后,能够验证他们是否可行以及如何搭配就要靠测试了。……而如何控制玩法维度的数量和玩家选择的复杂度是谜题关卡设计的关键,因为如果维度过多玩家会感到复杂和疲劳

版本:Early Access


总页数:50


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