Unity iOS使用ASTC格式纹理实践

indienova.com/indie-game-development/unity-astc-texture-compression/

在上一篇文章中,我们的透明通道贴图在 iOS 上使用了 pvrtc4 的压缩方式,这样的做法造成了部分贴图半透明部分显示上的效果降低……CustomSpritePackerPolicy.MakeAstc = true; Packer.RebuildAtlasCacheIfNeeded(target……引言中提到的透明通道贴图 PVRTC RGBA 4bpp 格式造成了贴图的半透明区域显示质量差的问题

Wine Hunt: Aim Fidelity

indienova.com/steam/game/2422570

precision is important, but be smart and recognize target……The maps feature intelligent machines called Target……These Target Launchers also serve as laser-emitting

Q*bert's Qubes

indienova.com/game/q-star-berts-qubes--1

again your goal is to change multicolored blocks to a target……sure all three visible sides of the blocks match the target……, but rather need to form straight line(s) of the target

Q*bert's Qubes

indienova.com/game/q-star-berts-qubes--2

again your goal is to change multicolored blocks to a target……sure all three visible sides of the blocks match the target……, but rather need to form straight line(s) of the target

Pathfinder Puzzle

indienova.com/steam/game/1384480

to collect all stars and bring you car save to the target……all the stars on the field and safely arrive the target……letting the car drive from where it's placed to the target

赛勒斯特新手包(Idle Champions - Celeste Starter Pack)

indienova.com/steam/game/2816660

此礼包中含有:华美信仰头冠(金色史诗)金光手铠(稀有)厚鳞腰带(稀有)黄铜护符(稀有)锁甲铠(稀有)

Otherworld Legends - Skin : Valiant of the Pear Garden

indienova.com/steam/game/3625150

头戴七星额子盔,红缎蟒袍绣着团凤纹,这位豫剧团最年轻的刀马旦天不亮就踩着厚底练圆场步,雉鸡翎在晨雾里划出银弧

ScrabWordle

indienova.com/game/scrabwordle

players are given the Scrabble score of a hidden target……will reveal information about the letters in the target

DemonLord-:《多元窗口》在Unity URP中实现透明窗口技术的相关分享

indienova.com/u/demonlord/blogread/36390

实际上,只有使用Unity自带的Built-in渲染管线才可以通过将相机背景设置为透明来实现透明窗口效果……这会导致一个结果,就是如果泛光之类的后处理太亮,会导致整个游戏不该透明的地方都透明了,而不是没有遮挡的地方透明……,有遮挡的地方完全不透明

以《多元窗口》为例:在 Unity URP 中实现透明窗口

indienova.com/indie-game-development/a-technical-share-on-implementing-transparent-window-in-unity-urp-for-multiwindows/

实际上,只有使用 Unity 自带的 Built-in 渲染管线,才可以通过将相机背景设置为透明来实现透明窗口效果……这会导致一个结果,如果泛光之类的后处理太亮,会导致整个游戏不该透明的地方都透明,而不是没有遮挡的地方透明……,有遮挡的地方完全不透明

版本:Early Access


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