indienova.com/u/fenghaiyang1121/blogread/7528
vert(appdata_full v) { v2f o; float3 dir = normalize……(v.vertex.xyz); float3 dir2 = v.normal; float D = dot……i): SV_Target { imm[0] = float4(1.0, 0.0, 0.0, 0.0
indienova.com/steam/game/712150
world tank simulation game, where you have to hit target……You have a laser to aim at the target.……It will turn red, if the laser hits the target.
indienova.com/u/alsorowing/blogread/1608
vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP,……v.vertex); o.uv.xy = v.texcoord.xy * _MainTex_ST.xy……).xyz;return o;} float4 frag (v2f i) : SV_Target {float4
indienova.com/groups/post/821
vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP,……v.vertex); o.uv.xy = v.texcoord.xy * _MainTex_ST.xy……).xyz;return o;} float4 frag (v2f i) : SV_Target {float4
indienova.com/steam/game/713580
system.Game contains new and older american styled V8……Target to pass tracks under limited time. 7 tracks2
indienova.com/u/ironhao/blogread/29401
主角扛着几个大音响与数张“唱片”:受伤、跳跃、跑步、攻击......与另一个扛着大音响和唱片的BOSS……(MusicType musicType, GameObject target){AudioSource……= t;}}最后,我们只要在合适的地方按这个万能按钮就行了~至于怎么调用,就看你们自己的想法了,写在对应执行的地方或者作为事件放在动画里都是可以的
indienova.com/u/qiiimiu/blogread/34758
砖块 : v子弹:碰到会受伤 : v怪物:呆立 : v 被打击时有颜色变化怪物:走来走去 : x 暂不实现怪物……防御手感怎么搞!……发售了,自从以测试者的眼光看待游戏后,感这游戏里埋藏着无数宝藏特别是打怪体验方面,我还不太清楚自己的游戏怎么设计
indienova.com/steam/game/888690
is a quiz game, you will see 5 image of animals, 1 target……is a quiz game, you will see 5 image of animals, 1 target……just select the animal of the same species with the target
indienova.com/steam/game/790610
let the ring rotate a certain angle to recover the target……oftarget pictures.3.Support import any picture as target……oftarget pictures.3.Support import any picture as target
版本:Early Access
总页数:50
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