indienova.com/groups/post/821
vert (a2v v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP,……v.vertex); o.uv.xy = v.texcoord.xy * _MainTex_ST.xy……).xyz;return o;} float4 frag (v2f i) : SV_Target {float4
indienova.com/u/fenghaiyang1121/blogread/7528
vert(appdata_full v) { v2f o; float3 dir = normalize……(v.vertex.xyz); float3 dir2 = v.normal; float D = dot……i): SV_Target { imm[0] = float4(1.0, 0.0, 0.0, 0.0
indienova.com/game/devious-lick
have to sneak into a school at night to get your target……Aim carefully and boldly at your target!……you get the target, get as many likes on social media
indienova.com/steam/game/713580
system.Game contains new and older american styled V8……Target to pass tracks under limited time. 7 tracks2
indienova.com/u/ironhao/blogread/29401
主角扛着几个大音响与数张“唱片”:受伤、跳跃、跑步、攻击......与另一个扛着大音响和唱片的BOSS……(MusicType musicType, GameObject target){AudioSource……= t;}}最后,我们只要在合适的地方按这个万能按钮就行了~至于怎么调用,就看你们自己的想法了,写在对应执行的地方或者作为事件放在动画里都是可以的
indienova.com/steam/game/712150
world tank simulation game, where you have to hit target……You have a laser to aim at the target.……It will turn red, if the laser hits the target.
indienova.com/steam/game/3612520
In this numbers go up collectathon target practice……Target gets smaller on each target hit.Get your numbers……up in this Top down fast-paced Collectathon Target
indienova.com/u/1149119967/blogread/26042
用其乘于玩家的rotation四元数就可以获得玩家相对于传送门1为坐标系的相对旋转。……轴旋转180度只需要乘于一个Quaternion.Euler(0.0f,180.0f,0.0f)的四元数就好了……o;} fixed4 frag (v2f i) : SV_Target{fixed4 col = tex2D
版本:Early Access
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